Gateway Play: Why Gym Class is One of the Best Places to Teach STEAM
Recently the acronym STEM has expanded into STEAM to include art and even STREAM to include reading. Many teachers agree that learning concepts like science and engineering require students to tap into creativity and research. However, while many different instructors are starting to collaborate and create project-based learning plans that boost STEAM concepts, some physical education teachers are feeling left out.
Movement is a natural part of STEAM learning and can help students excel in their core subjects. Here are just a few ways PE teachers are teaching STEAM lessons and how this collaboration between the mind and body benefits students.
Other Disciplines Influence STEAM Learning
STEAM education focuses on project-based learning, or the idea that students use what they learn about science and math to engineer something amazing. At its core, STEAM learning requires multiple courses. Some teachers are looking to expand that concept by bringing the common core and STEAM education into other disciplines, like art, music, and PE. “The ultimate goal of this learning strategy is to give students deep conceptual understandings of their topic,” Monica Fuglei writes for the Lessons Plan Page. “When students are not given various routes to understand a subject, they have an opportunity to wallow in complexity and really struggle with various topics and concepts.” Cross-disciplinary learning reinforces lessons that were either missed by or had given trouble to some students. When they encounter that lesson again in the future, their positive experience in art or gym class can engage them in a subject — instead of a negative experience in math class driving them away. “If done well, the Common Core should inspire instructors to work in a much more collaborative and creative fashion across subject areas,” Madeleine Cummings writes at Slate. Many teachers have started working together to bring lessons into each other’s classrooms. On one hand, this means PE teachers are getting to teach math and science concepts. However, it also means that activities and movement are becoming a greater part of classroom activities. The two work together to create a fun and engaging learning environment.PE Teachers Are Bringing STEAM to Gym Class
When some parents think about kids learning math or science in gym class, they worry their kids won’t have time to move because they’ll be so focused on solving problems. However, when creativity and games are added to the average gym class curriculum, students can learn STEAM concepts while still getting a physical workout and mental break. “For a PE classroom attempting to include project based learning (PBL), keeping the challenge or task open ended is essential,” David Reeves writes for Grounds for Play. “This is done best by asking students to craft something new. Instead of simply quoting back knowledge, they will be involved in inquiry and innovation.” Aaron Beighle is a physical educator and contributor to the Gopher Sport blog. He created a few examples on how STEAM and PE can easily be integrated to encourage creative thinking and problem solving in his gym classroom. Just a few ideas he had included:- Giving students a set of equipment and allowing them to make up games.
- Presenting a problem and asking students to solve it with allotted gym equipment.
- Collaborating with science teachers to discuss topics like momentum and force.
- Using pedometers to create graphs and calculate body mass percentages.
Gym Teachers Get Involved in STEAM Day
The Make & Move Club blog shared how H. Ashton Marsh Elementary School incorporates STEAM in phys ed classes. All teachers were encouraged on STEAM day to incorporate problem-solving and creative-thinking exercises into their classes, and gym class was no exception. When students got to PE, they played three specific STEAM games: Quick Draw, STEAM Race, and Tag & Learn, each of which got kids moving and made them think. The results were positive, as teachers reported hearing students cheering and laughing from down the hall.Athletic Heroes Make STEAM Cool
The organization Connect a Million Minds is specifically dedicated to bringing STEAM discussions into sports by tapping into the celebrity of professional athletes: “From the physics behind a perfect football spiral to the chemistry of a red hot race car, science, technology, engineering and math help power many of your favorite sports,” the group writes. The organization creates videos of professional athletes and how STEAM topics relate to their success. This includes Victor Cruz discussing the physics of football and Sloane Stephens using math in tennis. This takes a topic that kids might already be interested in (sports) and applies classroom lessons in an engaging way.Technology Engages Students in Physical Activity
Not all students are excited about gym class, but technology is able to engage kids that are less athletic or interested in other subjects. David Bruce at the Erie-Times News showcased teachers at Parker Middle School in Edinboro, Pennsylvania who have noticed how technology has increased excitement to get up and run around. When students don wrist pedometers, they suddenly seem to hustle more, chasing balls or playing in games. Other students started doing jumping jacks when they were waiting for their turn in order to keep moving. By teaching kids about the science of physical education, they can understand the importance of moving around and developing physical fitness habits that last a lifetime.Technology and PE Are a Natural Fit
Mike Hanski highlighted other ways technology engages students in gym class and help makes them more physically fit. A few suggestions include:- Sharing YouTube tutorials to learn new stretching methods or practice techniques.
- Encouraging students to create health video projects demonstrating what they learned.
- Incorporating movement-based video games like Nintendo Wii and Xbox Kinect.