Start coding screen-free, with Color Codes that tell your Ozobot what to do. Simple enough for ages 6+, Color Codes teach basic coding concepts like cause/effect, critical thinking, and debugging.

How it works:
Patented Tech

Ozobots Evo and Bit use sensors to follow lines and read Color Codes you make with markers (or stickers!). Choose from Speed, Direction, Cool Moves codes, and more. (Tip: use Color Codes on white paper only!)

How to Color Codes

Let Evo and Bit show you how it’s done.

Ozobot Oregon Trail

Get inspired by these 3rd grade creators.

Lessons & Edu Resources

Teach Color Codes across subjects. Grades K–12.

You’ll Need

Color Code Reference

Speed

Speed Codes change your Ozobot’s velocity from slowest (Snail Dose) to fastest (Nitro Boost).

Snail Dose

A three-second dose of super slow speed

Slow

A slow speed command effective until the bot reads a new speed code or is turned off

Cruise

The default speed command

Fast

A high speed command effective until the bot reads a new speed code or is turned off

Turbo

An extra high speed command effective until the bot reads a new speed code or is turned off

Fast

A high speed command effective until the bot reads a new speed code or is turned off

Direction

Direction Codes tell your Ozobot what to do at an intersection. Without a given Direction Code, Ozobot’s default behavior at intersections is random.

Go Left

A command to turn left at the next intersection

Go Straight

A command to continue straight at the next intersection

Go Right

A command to turn right at the next intersection

Line Jump Left

A command to immediately turn 90 degrees to the left, move forward to a new line, then make a random turn to follow along the new line

Line Jump Straight

A mid-line command to continue straight after the line ends. The code will not work if Ozobot encounters an intersection before the line ends

Line Jump Right

A command to immediately turn 90 degrees to the right, move forward to a new line, then make a random turn to follow along the new line

U-Turn

A mid-line command to turn around 180 degrees and follow the same line in the opposite direction

U-Turn (Line End)

A line-end command to turn around 180 degrees and follow the line in the opposite direction

Timers

Timer Codes tell your Ozobot to pause or count seconds.

Timer On (30 sec. to Stop)

A command to make your Ozobot countdown from 30 seconds, but continue to move and read codes while counting down. Ozobot will flash its light(s) at a rate of one flash per second, flash rapidly to signify time is up, then shut off

Timer Off

A command to stop counting down seconds and return to default behavior

Pause (3 sec.)

A command to stop moving for three seconds, then continue with default behavior

Cool Moves

Cool Move Codes tell your Ozobot to bust a move!

Tornado

A command to spin around twice at increasing speed, then continue following the line in the same direction

Zigzag

A command to sway right-left-right-left while moving forward, then continue moving straight

Spin

A command to spin around twice at a consistent speed, then continue following the line in the same direction

Backwalk

A command to quickly turn 180 degrees, wiggle backwards for one second, then turn 180 degrees again and continue following the line in the same direction

Wins / Exits

Win/Exit Codes tell your Ozobot to celebrate its success, then either start over or stop.

Win / Exit (Play Again)

A command to perform a “success” behavior, then continue to follow the line

Win / Exit (Game Over)

A command to perform a “success” behavior, then stop following the line

Counters

Counter Codes tell your Ozobot to count five intersections, turns, or line color changes.

Enable X-ing Counter

A command to make your Ozobot stop following lines after it crosses five intersections (‘T’ or ‘+’ intersections). After the fifth intersection, Ozobot executes a “done” maneuver, stops following the line, and blinks red

Enable Turn Counter

A similar command to the Enable X-ing Counter, except that Ozobot only counts intersections where it makes a turn. It will not count intersections where it continues straight. Ozobot can randomly choose to go straight at an intersection, or be commanded to go straight with a “Go Straight” code

Enable Path Color Counter

A command to make your Ozobot stop following lines after it reads five color changes in the line. If the line Ozobot is following transitions from red to green, it counts as one color change. Transitions to and from black lines are not counted, and color segments less than two centimeters in length are not counted

Enable Point Counter

A command that tells your Ozobot to count point codes down from five. Each time Ozobot reads a “Point -1” code it counts down. After the fifth “Point -1” code Ozobot will make a “done” maneuver, stop following lines, and blink red. You can add more to the total count (not to exceed five) with “Point +1” codes. You can reset Ozobot by turning it off, then on

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