Code & Conquer Season 2

Design a space. Test it. Bring it to life with Ozobot.

Line drawing of three community spaces: a playground, a pond habitat and a garden

Explore three possibilities. Develop one.

Every team sketches all three briefs before selecting one.
BriefThe ChallengeOzobot's RoleExample Ideas

The Community Brief

Design a public space for people. Consider how it can work for everyone who uses it.

A person using the space.

An accessible playground, library plaza, park, or main street.

The Ecosystem Brief

Design a habitat that meets a creature’s needs for food, water, shelter, and safe passage.

A creature moving through the habitat.

A pollinator garden, frog pond, wetland, or bird nesting area.

The Build Brief

Design one space that serves people and nature at the same time.

A person, a creature, or both.

A school garden, wildlife-friendly greenway, or shaded gathering space beside a rain garden.

These are starting points. Teams can create any space that fits the brief.

How it works:
Sketch. Choose. Test. Share.

Sketch three concepts.

Explore one brief at a time. Students brainstorm independently, share their ideas, and create a team concept sketch from a bird’s-eye view.

Choose your strongest idea.

Compare the three concepts, discuss how each meets its users’ needs, and decide which one to develop

Bring it to life with Ozobot.

Draw the selected design at scale on butcher paper. Program Ozobot, test the route, revise the design, and test again.

Share your design story.

Show the finished space, demonstrate Ozobot’s full run, and explain what changed from the original sketch.

Who can participate?

Teams include 1–4 students and a coach. Two grade divisions are judged separately.

Division

Robot

Minimum Coding Requirement

Grades K–2

Evo

At least 3 coded behaviors, each connected to a design feature.

Grades 3–5

Evo or Ari

At least 4 coded behaviors, each connected to a design feature.

Materials Checklist:

  • At least one eligible Ozobot robot per team

  • Color Code markers

  • Concept Design Sheets

  • Butcher paper and drawing/coloring supplies

  • A compatible tablet, Chromebook, or computer if using Blockly

  • A smartphone or tablet to record the submission video

Ozobot’s role:

Every move tells part of the story

A spin at the playground:

Ozobot represents a child playing.

A pause at the reading bench:

Ozobot represents a visitor stopping to rest.

A color change at the pond:

Ozobot highlights a feature of the habitat.

Requirements to surface:

  • Identify who or what Ozobot represents.

  • Create a continuous path with marked start and end points, or a loop.

  • Connect every coded behavior to a specific, labeled feature.

  • Show one uninterrupted run through the full design in the submission video.

Optional detail: Teams can dress their robot to match its role! Costumes are optional and are not scored.

Prizes & Awards

From Student Sketch to Official Ozobot Mat

Main Prize

One winning design from each division—K–2 and grades 3–5—will be printed as an official Ozobot mat and sent to the winning school.

Spotlight Awards

Additional recognition celebrates:

  • Collaboration & Communication
  • Global Impact
  • Ingenuity
  • Ozobot in Action
  • Rookie Award for first-year teams

Grand Prize

The season overview also includes one grand prize: flying a winning coach to ISTE 2027 to share the team’s experience in an Ozobot booth session.

How Judging Works

Explore the criteria judges use to evaluate each submission.

Category

Points

What judges look for

Creativity & Real-World Problem-Solving

25

A purposeful solution that meets its users’ needs and works within the design constraints.

Engineering Design Process

25

Exploration of all three concepts, a clear selection rationale, and evidence of testing and improvement.

Ozobot Coding Integration

25

Coded behaviors that connect to specific features and help explain how the space works.

Communication & Storytelling

25

A clear video, photo, and reflection explaining the design and its development.

Total

100

Maximum possible score

What to submit

Use a concise checklist based on the overview’s detailed “Final Submission Requirements” section:

  • Final mat design: Drawn at scale on butcher paper within the official size limit.

  • Video, up to five minutes: Include an uninterrupted Ozobot run and a brief on-camera explanation of what changed from the original concept sketch and why. Show the original sketch during the explanation.

  • Final design photo: Show the completed mat with Ozobot on it.

  • Written student reflection: Explain how the design solves the problem, why the team chose it over the other two concepts, and what robot testing taught students about line thickness, turns, spacing, and needed changes.

Coach resources:

Support from the first sketch to the final run

Resource
Description
Download

Student Introduction Deck

Introduce architecture, the three briefs, Ozobot’s role, teamwork, and the competition process.

Coach Toolbox

Access the judging rubric, student-friendly scoring guide, selection discussion prompts, and suggested pacing.

Concept Design Sheets

Guide students through Ask, Imagine, and Plan for each brief, including individual brainstorming, team discussion, and labeled sketches

Discussion prompts help every student contribute to the team’s decision, including multilingual learners and students who benefit from language support.

Frequently Asked Questions

Use FAQs for practical questions already answered in the materials:

Yes. Teams may include 1–4 students.

No. Teams sketch three concepts and develop one final design.

Yes. Color Codes and Blockly approaches are judged on how well they support the design.

No. The rubric is robot-agnostic; Ari is eligible in grades 3–5.

No. They are optional and not scored.

Use the suggested pacing and adjust it to your January–March schedule.

Ozobot Professional Development

Our comprehensive training programs equip educators with the knowledge, tools, and resources needed to teach STEAM principles using Ozobot educational solutions confidently.

Led by experienced educators, learn how to integrate STEAM into your classroom, school, or district with one of our virtual or in-person Professional Development programs. No coding experience is required!

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