Main Prize
One winning design from each division—K–2 and grades 3–5—will be printed as an official Ozobot mat and sent to the winning school.
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Code & Conquer Season 2
Design a space. Test it. Bring it to life with Ozobot.



| Brief | The Challenge | Ozobot's Role | Example Ideas |
|---|---|---|---|
The Community Brief | Design a public space for people. Consider how it can work for everyone who uses it. | A person using the space. | An accessible playground, library plaza, park, or main street. |
The Ecosystem Brief | Design a habitat that meets a creature’s needs for food, water, shelter, and safe passage. | A creature moving through the habitat. | A pollinator garden, frog pond, wetland, or bird nesting area. |
The Build Brief | Design one space that serves people and nature at the same time. | A person, a creature, or both. | A school garden, wildlife-friendly greenway, or shaded gathering space beside a rain garden. |
These are starting points. Teams can create any space that fits the brief.
Explore one brief at a time. Students brainstorm independently, share their ideas, and create a team concept sketch from a bird’s-eye view.
Compare the three concepts, discuss how each meets its users’ needs, and decide which one to develop
Draw the selected design at scale on butcher paper. Program Ozobot, test the route, revise the design, and test again.
Show the finished space, demonstrate Ozobot’s full run, and explain what changed from the original sketch.
Who can participate?
Teams include 1–4 students and a coach. Two grade divisions are judged separately.
Division | Robot | Minimum Coding Requirement |
|---|---|---|
Grades K–2 | Evo | At least 3 coded behaviors, each connected to a design feature. |
Grades 3–5 | Evo or Ari | At least 4 coded behaviors, each connected to a design feature. |
At least one eligible Ozobot robot per team
Color Code markers
Concept Design Sheets
Butcher paper and drawing/coloring supplies
A compatible tablet, Chromebook, or computer if using Blockly
A smartphone or tablet to record the submission video
Every move tells part of the story
Ozobot represents a child playing.
Ozobot represents a visitor stopping to rest.
Ozobot highlights a feature of the habitat.
Identify who or what Ozobot represents.
Create a continuous path with marked start and end points, or a loop.
Connect every coded behavior to a specific, labeled feature.
Show one uninterrupted run through the full design in the submission video.
Optional detail: Teams can dress their robot to match its role! Costumes are optional and are not scored.
Explore the criteria judges use to evaluate each submission.
Category | Points | What judges look for |
|---|---|---|
Creativity & Real-World Problem-Solving | 25 | A purposeful solution that meets its users’ needs and works within the design constraints. |
Engineering Design Process | 25 | Exploration of all three concepts, a clear selection rationale, and evidence of testing and improvement. |
Ozobot Coding Integration | 25 | Coded behaviors that connect to specific features and help explain how the space works. |
Communication & Storytelling | 25 | A clear video, photo, and reflection explaining the design and its development. |
Total | 100 | Maximum possible score |
Use a concise checklist based on the overview’s detailed “Final Submission Requirements” section:
Final mat design: Drawn at scale on butcher paper within the official size limit.
Video, up to five minutes: Include an uninterrupted Ozobot run and a brief on-camera explanation of what changed from the original concept sketch and why. Show the original sketch during the explanation.
Final design photo: Show the completed mat with Ozobot on it.
Written student reflection: Explain how the design solves the problem, why the team chose it over the other two concepts, and what robot testing taught students about line thickness, turns, spacing, and needed changes.
Support from the first sketch to the final run
Discussion prompts help every student contribute to the team’s decision, including multilingual learners and students who benefit from language support.
Use FAQs for practical questions already answered in the materials:
Yes. Teams may include 1–4 students.
No. Teams sketch three concepts and develop one final design.
Yes. Color Codes and Blockly approaches are judged on how well they support the design.
No. The rubric is robot-agnostic; Ari is eligible in grades 3–5.
No. They are optional and not scored.
Use the suggested pacing and adjust it to your January–March schedule.
Our comprehensive training programs equip educators with the knowledge, tools, and resources needed to teach STEAM principles using Ozobot educational solutions confidently.
Led by experienced educators, learn how to integrate STEAM into your classroom, school, or district with one of our virtual or in-person Professional Development programs. No coding experience is required!


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