Brief 1
1

The Community Brief
Design a public space for people. Consider how it can work for everyone who uses it.
A person using the space.
An accessible playground, library plaza, park, or main street.
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The three briefs
Every team sketches all three briefs before selecting one.
Brief 1
1

Design a public space for people. Consider how it can work for everyone who uses it.
A person using the space.
An accessible playground, library plaza, park, or main street.
Brief 2
2

Design a habitat that meets a creature’s needs for food, water, shelter, and safe passage.
A creature moving through the habitat.
A pollinator garden, frog pond, wetland, or bird nesting area.
Brief 3
3

Design one space that serves people and nature at the same time.
A person, a creature, or both.
A school garden, wildlife-friendly greenway, or shaded gathering space beside a rain garden.
TipThese are starting points. Teams can create any space that fits the brief.
How it works
Explore one brief at a time. Students brainstorm independently, share their ideas, and create a team concept sketch from a bird’s-eye view.
Compare the three concepts, discuss how each meets its users’ needs, and decide which one to develop.
Draw the selected design at scale on butcher paper. Program Ozobot, test the route, revise the design, and test again.
Show the finished space, demonstrate Ozobot’s full run, and explain what changed from the original sketch.
Built for a once-a-week schedule
Plan one session per concept brief, one for selection, most remaining sessions for building and testing, and the final one or two for preparing the submission. Adjust the number of sessions to fit your team.
Who can participate?
Teams include 1–4 students and a coach. The two grade divisions are judged separately.
Evo
At least 3 coded behaviors, each connected to a design feature.
Evo or Ari
At least 4 coded behaviors, each connected to a design feature.
Before you start
Ozobot’s role
Ozobot plays whoever uses your space. Each coded move matches something the team designed.

Ozobot represents a child playing.

Ozobot represents a visitor stopping to rest.

Ozobot highlights a feature of the habitat.
Every design must
OptionalTeams can dress their robot to match its role! Costumes are optional and are not scored.
Prizes & awards
One winning design from each division, K–2 and grades 3–5, will be printed as an official Ozobot mat and sent to the winning school.


Additional recognition celebrates:
How judging works
Explore the criteria judges use to evaluate each submission.
A purposeful solution that meets its users’ needs and works within the design constraints.
Exploration of all three concepts, a clear selection rationale, and evidence of testing and improvement.
Coded behaviors that connect to specific features and help explain how the space works.
A clear video, photo, and reflection explaining the design and its development.
Final submission
Every submission includes these four parts.
Coach resources
Introduce architecture, the three briefs, Ozobot’s role, teamwork, and the competition process.
Download the deckAccess the judging rubric, student-friendly scoring guide, selection discussion prompts, and suggested pacing.
Download the toolboxGuide students through Ask, Imagine, and Plan for each brief, including individual brainstorming, team discussion, and labeled sketches.
Download the sheets
Every voiceDiscussion prompts help every student contribute to the team’s decision, including multilingual learners and students who benefit from language support.
FAQ
Yes. Teams may include 1–4 students.
No. Teams sketch three concepts and develop one final design.
Yes. Color Codes and Blockly approaches are judged on how well they support the design.
No. The rubric is robot-agnostic; Ari is eligible in grades 3–5.
No. They are optional and not scored.
Use the suggested pacing and adjust it to your January–March schedule.

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