Holiday Themed Lessons

Holiday Themed Lessons

‘Tis the season to add these holiday lessons to your lesson plans! This winter season we wanted to make teachers’ lives as easy as possible by supplying you with some of our favorite holiday themed lessons. Each lesson is equipped with a full lesson plan as well as a list of all the materials you will need. From learning about Hanukkah, to Christmas traditions, we’ve got you covered! 

Check out the lessons below: 

The Snow Plow 

The Snow Plow: a holiday themed STEM lesson by Ozobot.

Grades: 5 – 8 

Engineering/Tech

Students will work in teams to design and build a plow that will attach to their Evo. Once created, they will create an Ozobot Blockly program that will navigate their robot through the roadway track and plow the “snow”. 

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Ozobot Winter Traditions Parade 

Ozobot Winter Traditions Parade - a holiday themed STEM lesson for students in grades 1-6

Grades: 1 -6 

Art, Social Studies

For this lesson, students will learn about and discover different holiday traditions from around the world. They will then engineer some holiday decorations for their bots to wear. Using Ozobot Blockly or Color Codes they will show off their decorations during an in-class holiday parade!

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Christmas Directional Activities 

Christmas Directional Activities - a holiday themed STEM lesson by Ozobot using Color Codes

Grades: 1 – 4 

Computer Science 

Students will help the elf (Evo) collect as many gifts as they can on their way to the sleigh. Using Color Codes they must make sure Evo stays away from the snow storms and collects as many gifts as possible. 

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House Lighting Activity 

Students use Ozobot Blockly coding skills to create different light sequences

Grades: K – 12

Art 

In this activity, students will be able to use their Ozobot Blockly coding skills in a more creative way by trying different light sequences. They will also use Color Codes to code Evo to light up their Holiday House.

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Ozobot’s Winter Scavenger Hunt 

Winter Scavenger Hunt - a holiday themed STEM lesson for kids by Ozobot

Grades: 2 – 5 

Computer Science 

It is a race to collect all the items in the maze! Students use Color Codes to find the fastest path to visit every item only once. 

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Decorating the Kwanzaa Unity Cup

Decorating the Kwanzaa Unity Cup - a holiday themed STEM lesson for students of all grade levels

Grades: K – 12 

Social Studies, Computer Science

For this lesson, students will identify the seven basic symbols of Kwanzaa, as well be able to define what a symbol is. They will then create a decorative sleeve for a Unity Cup with the seven symbols of Kwanzaa. 

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Christmas Village 

Students use Ozobot Blockly and Color Codes to create a Christmas Village for Evo. STEM activities for high school students

Grades: 9 – 12 

Math, Computer Science, ELA, Art, Engineering/Tech

This challenging lesson uses both Ozobot Blockly and Color Codes. In this lesson, students will work as a team to create a Christmas Village. They will code Evo to play holiday songs using Ozobot Blockly when it arrives on a specific driveway of a home. Teamwork is very important for this lesson. 

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Dreidel Bot

Students use Ozobot Color Codes to program Evo coding robot to mimic a spinning dreidel in this STEM activity for all grade levels

Grades: K – 12 

Social Studies 

In this lesson, students will use Color Codes to program Evo to mimic a dreidel by spinning and running on a timer.

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Reinbot Landing Practice – Learn Anywhere

Reinbot Landing Practice is a Christmas STEAM activity for studens of all grade levels by Ozobot.

Grades: K – 12

Social Studies, Computer Science

Santa’s reindeer need to be very precise to land on a rooftop. Students will use the launchers and Color Codes to ensure Reinbot (Evo) stops somewhere on the rooftop. Students will need to compare speed codes to land within the target in 30 seconds and they will identify trajectory lines to land within the target.

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Do you want to build a snowman?

A picture of "Do you want to build a snowman?' STEM lesson.

Grades: K – 6 

Computer Science, Art

This lesson allows students to create a snowman and use directional Color Codes to code Evo by different parts of the snowman. They will then draw the snowman at the end using the objects they “collected”.

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Creating a Gingerbread Person Using  Attributes

A picture of students participating in Creating a Gingerbread Person Using Attribute STEAM activity by Ozobot

Grades: K – 2

Math, Engineering/Tech

Students will code Evo to go left or right using Color Codes and choose attributes for their gingerbread person. Then, they will build their gingerbread person and share it with the rest of the class. 

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Code-a-Flake

A picture of student made snowflakes from Code-A-Flake STEM activity for beginner coding students

Grades: K – 4 

Computer Science, Art

In this lesson, students will put their Color Codes skills to the test. Students will plan, draw, and cut out their very own snowflakes. They will then add different Color Codes to their snowflakes for Evo to go over and make sure Evo doesn’t fall through the cracks. 

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The Best Christmas Pageant Ever

Students use Color Codes to retell the story The Best Christmas Pageant Ever in correct sequence in this STEM lesson

Grades: 3 – 6 

Computer Science, ELA

The Best Christmas Pageant Ever is a story about the six worst children in the history of the world. For this lesson, students will use directional Color Codes to retell the story in the correct sequence. 

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OzoClaus

OzoClaus is a Christmas themed STEAM activity for beginner STEM students

Grades: K – 5 

Computer Science 

Help Evo deliver presents to the houses of the good girls and boys before the time runs out on Christmas Eve! Students must program their Evo to avoid the Grinch, stop at each house to deliver presents, take a quick break for milk and cookies, and return to the North Pole before Christmas morning. 

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Catching Santa 

Catching Santa STEM activity uses Color Codes to get Evo to Santa.

Grades: PK – 1

ELA, Engineering/Tech

For this lesson, students will use Color Codes to get Evo to Santa. They will learn how to calibrate their Evo and utilize critical thinking and problem solving skills. Students will also have to debug their code as needed to help Evo catch Santa. 

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The Ozobot Express 

A picture of kids participating in The Ozobot Express STEM lesson

Grades: PK – 3

Art 

In this lesson, students will draw a variety of lines for Evo to follow. Students will learn how to operate Evo with Color Codes and learn how Evo senses its environment and moves along lines.

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