An award-winning robotic platform that makes it easy for teachers to:

  • Drive engagement in math, ELA, & STEAM subjects
  • Teach coding & CS

School & District Administrators:

Already have Ozobots?

All Grades & Subjects

One solution for all students

Coding With & Without Screens

Hybrid

In school & remote

Teacher Training

No CS experience required

Desk-Friendly Size

25+ EdTech Awards

Standards-Aligned Lessons

Transparent Pricing

No hidden fees for content or curricula

How It Works:

2 Ways to Code—easy for all teachers & engaging for all learners

  1. Screen-Free with Color Codes
    For K+ and tech-timid teachers
    Learn More
  2. Connected with OzoBlockly
    Visual programming with Pre-Reader to Master levels (K-12)
    Learn More

For Teacher Training in 2 Ways to Code

Educator-Entry-Kit

Educator Entry Kit

Engage 1 educator & 1-2 students

  • 1 bot + markers
  • Interactive Teacher Training
Evo-Classroom-Kit

Classroom Kit

Engage 24-36 students in school

  • 12 or 18 bots + marker sets
  • Interactive Teacher Training
  • Standards-aligned lessons
Evo-Student-Pack

1:1 Program

Engage all students–in school or at home!

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Lessons & Curriculum

STEAM Made Measurable

Teachers use Ozobot Classroom to earn PD, access standards-aligned lessons, and track student progress.

K-2 | Math

Non-Standard Measurement with OzoLoops

1-5 | Science

Modeling Animal Habits and Habitats

4-8 | ELA

Random Story Generator

7-12 | Computer Science

Robotic Warehouse Simulation

Why STEAM?

Integrating math, ELA, and more into hands-on STEAM projects engages more students and boosts top job skills* like creativity and critical thinking. By giving all students access to the tools to create technology, we also prepare them for the jobs that don’t exist yet.

*Source: World Economic Forum

Already have Ozobots?

Let’s. Get. Coding.

Core Coding Curriculum

Explore ready-to-run CS curriculum

Lesson Library​

Discover standards-aligned, STEAM Lessons

Frequently Asked Questions

Teacher devices – Teachers can use Ozobot Classroom, Ozobot’s STEAM learning management system, for onboarding, an educator dashboard, bot and class management, and more. Computers with the Google Chrome browser are recommended for Classroom. Click here for updated device and system requirements. 

Student devices – Students can code Ozobot Evo two ways: screen-free with Color Codes and on-screen with OzoBlockly. For OzoBlockly, students can use a tablet with the Evo app or a computer with a web browser.

The following technology works best with OzoBlockly:

  • All modern browsers
  • iPads
  • Android tablets

If you already use Ozobots in the classroom, create your no-cost Classroom account here. Ozobot Evo users, click here to claim your free Classroom Communicator, which gets you ready to enjoy real-time information, a better Bluetooth connection to up to 18 robots, and more. Classroom Communicators will ship starting in January 2020.

You do not need to download an app. Instead, you can access Ozobot Classroom from the Chrome web browser. Click here for updated device and system requirements.

Once you’ve created your Ozobot Classroom account, get started with Bot Camp: interactive training for teachers in Ozobot’s 2 Ways to Code. Acces Bot Camp from your educator dashboard, or at the top of the Help section.

When you’re ready to start teaching your students, we recommend starting with the Core Coding Curriculum, found at the top of the Lesson Library section. The Core Coding Curriculum is organized by grade level and covers five fundamental coding concepts: Sequencing, Loops, Advanced Sequences & Loops, Conditional Statements, Functions, and Variables. Educators don’t need any previous coding or computer science knowledge to get started!

More questions? Check out all of our FAQs or contact support@ozobot.com

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