Making it easy for K-12 teachers to:
- Teach coding and CS
- Increase engagement in all subjects
Bring coding & STEAM
to any classroom in 3 steps
Already have Ozobots?
Let's. Get. Coding
Frequently Asked Questions
Teacher devices – Teachers can use Ozobot Classroom, Ozobot’s STEAM learning management system, for onboarding, an educator dashboard, bot and class management, and more. Computers with the Google Chrome browser are recommended for Classroom. Click here for updated device and system requirements.
Student devices – Students can code Ozobot Evo two ways: screen-free with Color Codes and on-screen with OzoBlockly. For OzoBlockly, students can use a tablet with the Evo app or a computer with a web browser.
The following technology works best with OzoBlockly:
- All modern browsers
- Android tablets
If you already use Ozobots in the classroom, create your no-cost Classroom account here. Ozobot Evo users, click here to claim your free Classroom Communicator, which gets you ready to enjoy real-time information, a better Bluetooth connection to up to 18 robots, and more. Classroom Communicators will ship starting in January 2020.
You do not need to download an app. Instead, you can access Ozobot Classroom from the Chrome web browser. Click here for updated device and system requirements.
Once you’ve created your Ozobot Classroom account, get started with Bot Camp: interactive training for teachers in Ozobot’s 2 Ways to Code. Acces Bot Camp from your educator dashboard, or at the top of the Help section.
When you’re ready to start teaching your students, we recommend starting with the Core Coding Curriculum, found at the top of the Lesson Library section. The Core Coding Curriculum is organized by grade level and covers five fundamental coding concepts: Sequencing, Loops, Advanced Sequences & Loops, Conditional Statements, Functions, and Variables. Educators don’t need any previous coding or computer science knowledge to get started!