An award-winning robotic platform that makes it easy to:

  • Teach coding & STEAM with all subjects (math, ELA, & more)
  • Increase engagement anywhere

School & District Administrators:

Already have Ozobots?

Educator-Entry-Kit

Educator Entry Kit

Engage 1 educator & 1-2 students

Evo-Classroom-Kit

Classroom Kit

Engage 24-36 students in school

Evo-Student-Pack

Hybrid Program

Engage all students–in school or at home!

All Grades & Subjects

One solution for all students

Coding With & Without Screens

Hybrid

In school & remote

Teacher Training

No CS experience required

Desk-Friendly Size

25+ EdTech Awards

Standards-Aligned Lessons

Transparent Pricing

No hidden fees for content or curricula

How It Works:

2 Ways to Code—easy for all teachers & engaging for all learners

  1. Screen-Free with Color Codes
    For K+ and tech-timid teachers
    Learn More
  2. On Screens with OzoBlockly
    Visual programming for K-12
    Learn More

For teacher training in 2 Ways to Code

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Lessons & Curriculum

CCSS math/ELA, NGSS Science, CSTA, ISTE, and more

Teachers use Ozobot Classroom to explore and assign lessons that integrate coding and STEAM into all subjects.

K-2 | Math

Non-Standard Measurement with OzoLoops

1-5 | Science

Modeling Animal Habits and Habitats

4-8 | ELA

Random Story Generator

7-12 | Computer Science

Robotic Warehouse Simulation

Why STEAM?

Integrating CS, math, ELA, and more into hands-on STEAM projects engages more students and boosts top job skills* like creativity and critical thinking. By giving all students access to the tools to create technology, we prepare them even for the jobs that don’t exist yet.

*Source: World Economic Forum

Already have Ozobots?

Let’s. Get. Coding.

Lesson Library​

Discover standards-aligned, STEAM lessons

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