FAQs

If you don’t find what you need here, email us at support@ozobot.com.

Products and Availability

Evo connects to your iOS or Android device. Evo makes sounds and has multiple, multicolored LED lights. You get color code markers, a charging cable, a playfield, activities, and the free app with Evo.
Video: Unboxing Evo >

Bit does not make sounds and has a single, top LED. It does not connect to iOS or Android devices. You get color code markers, a charging cable, and activities with Bit.
Video: Unboxing Bit >

Don’t have an Ozobot? Learn more about Evo and Bit to see which one’s right for you.

Evo is available for purchase in our online shop, on Amazon, and at Walmart and Barnes & Noble stores.

Bit is available in our online shop, on Amazon, and at Walmart, Target, Toys R Us, and Barnes & Noble stores.

International Distributors

Access the Ozobot Lesson Library here. All of our lessons are free to download.

If you have questions or would like help ordering a Classroom Kit, email ozoedu@ozobot.com.

Effective October 1, 2017, we offer a 1-year warranty against manufacturer defects.

If you need to return or exchange your Ozobot, return it to the original place of purchase with a valid receipt or order number.

Evo

On: Quickly press Evo’s power button.
Off: Quickly press power again.

Video: How To Power Evo On/Off >

Evo has a LiPo battery charged with a micro USB cable that comes with the robot.

A full charge takes 60 min. and supports approximately 60 min. of playtime.

Evo connects to iOS or Android devices, but a device is not required. Here’s how to play and create with Evo, without any device:

Video: Calibrate Evo on Paper >
Video: Draw With Evo >

For connected play, you need the free Evo app on your device. To easily see if your device is compatible, you can find and download the Evo by Ozobot app in the Apple App Store or Google Play store.

If your device cannot find and download the Evo app, it likely does not work with Evo.

Minimum device requirements for supporting Evo and the Evo app are:

  • iOS 7.0, 1GB RAM (iPhone, iPad, or iPod touch)
  • Android 4.0, 2GB RAM
  • Bluetooth 4.0

The following devices have been tested and confirmed to work with Evo:

  • iPhone 5 and newer
  • iPad 3 and newer
  • Samsung Galaxy 6 and newer
  • Google Pixel 1 and newer

To download the free Evo app, search for 'Evo by Ozobot' in the Apple App Store or Google Play store.

Follow these steps to connect to the Evo app and create an account:

  • Step 1: Check Wi-Fi and Bluetooth®
    • In your device’s settings, make sure you’re connected to Wi-Fi and Bluetooth® is on. Bluetooth® pairs with Evo automatically.
  • Step 2: Restart
    • Close and re-open your app and restart Evo.
  • Step 3: Account Creation
    • To create an Evo app account, do not use symbols or prohibited usernames.

If Evo disconnects from the app, follow these steps:

  • Step 1: Return to the app’s home screen.
  • Step 2: Tap on the image of your Evo.
  • Step 3: Tap ‘Connect’.

If Evo is not showing up in the home screen, restart Evo and the app.

The green side of the playfield shows off Evo’s base behaviors while responding to lines and color codes.

  • Step 1: Calibrate. Press and hold the power button until Evo blinks white.
  • Step 2: Release the power button and place Evo on a black playfield starting spot.
  • Step 3: If calibration is successful, Evo will blink green and explore the playfield.

You can mute your Evo’s sounds.

  • Step 1: Open the Evo app and connect to your Evo.
  • Step 2: From the home screen, tap your Evo and tap More Info.
  • Step 3: Select Mute Evo and tap Apply.

Version 2.0 (2017-12-19)

  • Run checkups to get great new content for your Evo, like Tricks and Sounds
  • New Experience Pack section
    • Earn stars as you and Evo complete your pack
  • New look and feel
  • Some bug fixes

Version 1.2 (2017-08-24)

  • Adds Star rewards
    • Get rewarded for using Evo to code and create!
    • Start with an Evo Experience Pack. As you and Evo complete the paper activities, the app tracks your progress and gives you stars.
  • New Voice section
    • Access all of Evo’s sounds, including brand new ones!
  • Faster firmware update process (2–4x)
  • Some bug and crash fixes

Version 1.1.102 (2017-05-25)

  • Improved auto connection to Evo
  • Improved OzoBlockly loading
    • Hack your Evo and take control with OzoBlockly.
    • Open OzoBlockly (ozoblockly.com/editor) on your computer or tablet.
    • Follow the instructions on the OzoBlockly screen to write a program for Evo.
    • Save your program.
    • Open the Evo app on your iOS or Android device.
    • Navigate to OzoBlockly in app to run your program.
  • Cleaner firmware update process
  • Bug fixes and polish

Version 1.1.96 (2017-04-21)

  • Adds ability to adjust Evo volume
  • Bug fixes and polish

Version 1.1.94 (2017-04-18)

  • Adds ability to mute Evo
  • Adds ability to adjust brightness of Evo’s lights
  • Supports Classroom Mode in OzoBlockly
  • Bug fixes and polish

Version 1.1.89 (2016-04-05)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.65 (2016-12-20)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.50 (2016-11-04)

  • Initial release

We don’t just update the Evo app. We also regularly update firmware, the software embedded in Evo. With each firmware update, get ready to discover new features for your Evo, like sounds, behaviors, and ways to play.

Evo Firmware V. 1.7 (2017-11-01)

  • Tricks
    • Play with Evo’s sensors to trigger three tricks–Follow, Music, and Escape. Cover all four sensors until Evo’s lights turn green to switch between Tricks.
  • Tricks
      Experience Pack
    • As you and Evo complete the Experience Pack, Evo communicates with the app. Earn stars as you go!

Evo Firmware V. 1.6 (2017-08-25)

  • Voice
    • Found in the Starting Zone carousel, Voice gives you access to an entire library of Evo sounds and emotions.
  • Improved line following
    • Follows green lines more accurately
    • Better behavior on non-white backgrounds (though white paper is still best!)
    • Better behavior on sharp curves

To manually check your Evo firmware and update to the latest:

  1. Make sure you have a recent version of the Evo by Ozobot app installed on your device (v.1.1.89 or newer on both iOS and Android).
  2. Go to the app’s home screen and connect to your Evo.
  3. Tap on your Evo and select More Info. From there, you can tap Run Checkup to check for the latest firmware and Evo features.

Only the Evo by Ozobot app.

The Evo app is the companion app that pairs Evo with your smartphone or tablet.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen.

Always play with Evo indoors on a clean, flat surface.

Liquids, dirt, and other contaminants can permanently damage your robot.

Evo is equipped with a strong polycarbonate shell and can withstand occasional drops.

Most Evo activities, from Color Codes to OzoLaunch, work best on a plain, white playing surface.

Evo and Color Codes

Color Codes are commands you draw with markers that tell Evo what to do.

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here. >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes for Evo should be drawn on plain white paper with black, blue, red, and green markers.

Use Evo indoors on a clean, flat surface. Evo relies on optical sensors to read Color Codes. Evo’s optical sensors will not function outdoors in bright sunlight.

Get more Color Code markers here. >

In addition to washable Ozobot markers, you can use classic Crayola markers or Sharpie wide chisel tips. You’ll need black, blue, red, and green. For Sharpie markers, use the pastel shades of blue and green.

You cannot use dry erase markers with Ozobots.

Calibration

If Evo isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Evo’s optical sensors to the surface and light environment. Calibrate Evo whenever you change surfaces (paper to screen) or lighting conditions.

Video: Calibrate Evo on Paper >


Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make Color Codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Evo.

Find more drawing tips here.

Video: How To Draw With Evo >

Evo and OzoBlockly

OzoBlockly is our block-based programming editor. Use it to hack Evo’s behavior and take full control of your bot.

Device Requirements
Use the OzoBlockly editor on your computer or tablet. The following technology works best with OzoBlockly programming:

  • All modern browsers
  • iPads (except iPad Mini)
  • Android tablets

To create your own code for Evo:

  • Step 1: Open OzoBlockly (ozoblockly.com/editor) on a computer or tablet.
  • Step 2: In the upper left corner, toggle from Bit to Evo.
  • Step 3: Drag and drop colorful blocks of code to write a program for Evo.
  • Step 4: Save your program by clicking the Save icon in the bottom right.

LLearn more about Evo and OzoBlockly here. >

To load your code into Evo, you have two options: app loading (requires Evo app) and flash loading (does not require Evo app).

App Loading

  • Step 1: Open the Evo app on your iOS/Android device and connect to your Evo.
  • Step 2: In the OzoBlockly editor, make sure you’re logged in with your Evo app username and password. Login in the upper right corner. Save your OzoBlockly program.
  • Step 3: Write and then save your program.
  • Step 4: In the bottom left corner of the OzoBlockly editor, click on the App icon.
  • Step 5: In the Evo app, navigate to OzoBlockly. Your program will run automatically.

Video: Create and Load OzoBlockly Programs for Evo (App) >

To load your code into Evo, you have two options: app loading (requires Evo app) and flash loading (does not require Evo app).

Flash Loading

  • Step 1: In the OzoBlockly editor, save your OzoBlockly program.
  • Step 2: Click the Flashing icon in the bottom left corner.
  • Step 3: Calibrate Evo to the screen:
    • Set screen brightness to 100%
    • Press Evo power button until Evo blinks white
    • Release power and hold Evo up to the white Evo-shaped space on OzoBlockly screen
    • During loading, OzoBlockly screen flashes and Evo blinks green.
    • Start over if Evo blinks red.
  • Step 4: To run your program, double press Evo’s power button.
  • Troubleshooting
    If you’re having trouble with flash loading, try the following steps:

    • Make sure your computer or device’s screen brightness is at 100%.
    • Connect your laptop or device to power or edit battery options to favor performance over battery life.
    • Close any extra browser tabs and applications.
    • If using multiple monitors, don't interact with any of the screens to avoid frame drops.
    • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

Bit

On: Quickly press Bit’s power button.
Off: Quickly press power again.

Bit has a LiPo battery, charged with a micro USB cable that comes with the robot.

A full charge takes 30-40 min. and supports approximately 90 min. of playtime.

Bit does not connect with iOS or Android devices. A smartphone, tablet, or computer is not required to play with Bit.

Video: How to Use Ozobot Bit Part 1 >

Bit can follow lines and read color commands on digital screens, like tablets. Use the Bit by Ozobot app or Bit OzoGroove app to explore this side of Bit!

The Bit by Ozobot app is supported on all iPads except 1st generation iPads (iOS 6.0). For Android users, the Bit app is supported on all tablets with a screen size of 9 in. or larger, camera availability, and an OS of 3.2+. The Bit app will not work on iPad minis and similarly sized tablets.

Bit OzoGroove is a universal iOS and Android app supported on tablets. The camera and OS requirements are similar to the Bit app.

The Bit by Ozobot app and Bit OzoGroove app.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen. Find the apps in the Apple App Store or Google Play store.

The Evo by Ozobot app is for use with Evo-only.

Always play with Bit indoors on a clean, flat surface.

Liquids, dirt, and other contaminants can permanently damage your robot.

Bit is equipped with a strong polycarbonate shell and can withstand occasional drops.

Clean Bit’s wheels regularly. While Bit is turned off, roll its wheels several times on a sheet of clean, white paper.

If one of Bit’s wheels seems to be out of alignment, tune the robot’s wheels. On a tablet that measures 9 in. or larger, open the Bit by Ozobot app and go to the Ozobot TuneUp screen. Follow the instructions on-screen.

Bit and Color Codes

Color Codes are commands you draw with markers that tell Bit what to do.

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here. >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes for Bit should be drawn on plain white paper with black, blue, red, and green markers.

Use Bit indoors on a clean, flat surface. Bit relies on optical sensors to read Color Codes. Bit’s optical sensors will not function outdoors in bright sunlight.

Get more Color Code markers here. >

In addition to washable Ozobot markers, you can use classic Crayola markers or Sharpie wide chisel tips. You’ll need black, blue, red, and green. For Sharpie markers, use the pastel shades of blue and green.

Calibration

If Bit isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Bit’s optical sensors to the surface and light environment. Calibrate Bit whenever you change surfaces (paper to screen) or lighting conditions.

Video: Calibrate Bit on Paper >


Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make Color Codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Bit.

Find more drawing tips here.

Video: How To Draw With Bit >

Bit and OzoBlockly

OzoBlockly is our block-based programming editor. Use it to hack Bit’s behavior and take full control of your bot.

To create your own code for Bit:

  • Step 1: Open OzoBlockly (ozoblockly.com/editor) on a computer or tablet.
  • Step 2: In the upper left corner, check that Bit is selected.
  • Step 3: Drag and drop colorful blocks of code to write a program for Bit.
  • Step 4: Save your program by clicking the Save icon in the bottom right.

To load your code into Bit, follow these steps for flash loading:

  • Step 1: Save your OzoBlockly program.
  • Step 2: In OzoBlockly, click the Flashing icon in the bottom left corner.
  • Step 3: Calibrate Bit to the screen:
    • Set screen brightness to 100%
    • Press Bit power button until Bit blinks white
    • Release power and hold Bit up to the white Bit-shaped space on OzoBlockly screen
    • During loading, OzoBlockly screen flashes and Bit blinks white. Bit blinks green when loading is complete.
    • Start over if Bit blinks red.
  • Step 4: To run your program, double press Bit’s power button.

Video: Getting Started with Bit and OzoBlockly >

Troubleshooting
If you’re having trouble with flash loading, try the following steps:

  • Make sure your computer or device’s screen brightness is at 100%.
  • Connect your laptop or device to power or edit battery options to favor performance over battery life.
  • Close any extra browser tabs and applications.
  • If using multiple monitors, don't interact with any of the screens to avoid frame drops.
  • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

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