FAQs

If you don’t find what you need here, email us at support@ozobot.com.

General Questions

We’re so glad you asked. It’s Oh-zo-bot, not Ah-zo-bot. But you can call us anything you like. READ: People Are Saying Ozobot Their Own Way >

Subscribe to our YouTube channel for How To videos, lesson ideas, and more. 

Contact us anytime at support@ozobot.com or (310) 318-0070.

Evo has a LiPo battery charged with a micro USB cable that comes with the robot.
A full charge takes 60 min. and supports approximately 60 min. of playtime.

The Ozobot Certified Educator (CE) program is open to educators already familiar with Ozobot and its possibilities. All CEs receive an Ozobot Classroom Kit, swag, and other perks. On an annual basis, CEs are required to submit 3 lessons to the Ozobot Lesson Library and present about Ozobot at a conference or event.

If you’re not already using Ozobot, we recommend you begin your learning with an Evo Educator Entry Kit, which trains you in our 2 Ways to Code. Once you’re familiar, you can apply! To apply:

  1. Submit 3 or more Ozobot lessons.
  2. If your lessons are approved, you’ll get a t-shirt AND you’ll be asked to send a video cover letter outlining your interest in the CE program!

Lessons you submit will be made available for free to our community. 

To prep for an application, we also recommend completing Ozobot Basic Training Lessons with your students, including Color Codes and OzoBlockly. Or, browse our K-12, cross-curricular Lesson Library to get inspiration from other educators!

Yes, We have a private Facebook group for educators called OzoAcademy.  In this group you will have access to the Ozobot education team and Ozobot Certified Educators.  You will have to prove you are an educator to be allowed in this group.

Products & Availability

We offer free U.S. standard shipping on any order over $100 on shop.ozobot.com.

Typically, it takes 1-2 business days to process an order and 5-10 for the order to ship. 

If express shipping and other options are available (based on your destination, etc) you will see those options at checkout.

We make Ozobot Evo, an award-winning coding robot for the next generation of creators. Evo is used in schools and homes for grades K-12. 

Bit, the original Ozobot, is only available internationally at this time.

 

Evo is the Bluetooth-enabled Ozobot and was released in 2016. Evo has extra programmable features including proximity sensors and a speaker, and connects to Ozobot Classroom for updates and real-time information about student progress and engagement.

Bit, the original Ozobot, was released in 2014 and is not Bluetooth-enabled.

Both Ozobots come with 2 Ways to Code–screen-free with Color Codes and on-screen with OzoBlockly. OzoBlockly code can be loaded instantly to Evo via Bluetooth, while Bit must be held up to the screen for flash loading.

If you’re not sure which Ozobot you have, look at the bottom of the bot. You’ll see either “Bit” or “Evo” directly below where it says “Ozobot”.

Ages 5 and up (or grades K-12) are recommended for both Evo and Bit.

K-12. Between our 2 Ways to Code, with Color Codes as an easy entry point and OzoBlockly’s five levels, Ozobots can be used across all grades and coding skill levels. Ozobots are also used across subjects and content areas, from coding and CS to ELA, math, history, and more.

Evo Firmware Updates

Evo Firmware V. 2.2.1 (2021-08-04)

We’ve updated Evo for better Bluetooth compatibility with some Mac computers (due to recent MacOS changes). 

 

Evo Firmware V. 1.17 (2020-05-08)

PLEASE NOTE: To continue using Evo with your Apple device, update to the latest iOS or iPadOS. If you’re unable to update and are on iOS 13.4, you can follow the steps below to update Evo’s firmware from a computer

Apple’s 13.4 iOS update changed how their smartphones and tablets connect to many Bluetooth devices (including Evo). Our Engineers created a special Evo update to solve it. The power of code! The only catch is you’ll need to use your computer for this Evo firmware update.

To install the update and continue using the Evo app to connect to Evo, go to ozobot.com/evo-update on one of the following computers.

Recommended devices:

  • Apple Mac computer
  • Chromebook or other Chrome OS computer
  • Select Windows 10 computers, including Dell Inspiron 15 3000, Dell Precision 7530, Dell Latitude 7400, Dell Latitude 3570, and Microsoft Surfacebook

Recommended browser:

  • Chrome

 

Evo Firmware V. 1.16 (2020-03-25)

We made some improvements to Evo’s behavior in Classroom Mode and established charging behavior for the new charging base. 

  • Bug fixes and polish

Evo Firmware V. 1.15 (2019-11)

We made some improvements to support the launch of our Ozobot Classroom STEAM software platform, including:

  • Evo On/Off in Classroom 

    • At educators’ request, when running a connected lesson from Ozobot Classroom, Evo’s on/off settings change to a long button press (~8 sec, until Evo’s top light flashes red) to power off. This increases accuracy of Live Lesson Insights by reducing the likelihood that students power off during the lesson.

      Running a lesson unplugged without Ozobot Classroom? Switch Evo on/off with a single click of the power button as usual.

  • Help Requested
    • When running a connected lesson from Ozobot Classroom, a single click of the power button will trigger a ‘Help Requested’ message on your educator dashboard, so students can ask for help if they’re struggling or need your input.
  • Bug fixes and polish

Evo Firmware V. 1.14 (2019-10-03)

  • IR Proximity Sensors – Only When You Want Them!

    • To make Color Code lessons and activities run seamlessly, Evo’s proximity sensors are now turned off while line following and executing Color Codes. Take control of Evo’s proximity sensors by programming them with OzoBlockly (Level 3+).

Evo Firmware V. 1.13 (2018-12-24)

  • Need for Speed

    • Make Evo faster than ever with OzoBlockly, using the new speed multiplier block. Find the speed multiplier block in the Master level, under Movement
  • Consistent Speed
    • When performing a U-Turn Color Code, Evo will maintain its current speed (Slow, Cruise, Fast, Turbo) while turning

Evo Firmware V. 1.12 (2018-10-01)

  • Bug fixes and polish

Evo Firmware V. 1.11 (2018-04-26)

  • We fixed an issue that kept Evo from updating with an Avenger Action Skin on

Evo Firmware V. 1.10 (2018-03-01)

  • Enjoy enhancements to Evo’s audio, new proximity sensor communication support for OzoBlockly, plus bug fixes and polish

Evo Firmware V. 1.9 (2018-01-25)

  • Bug fixes and polish

Evo Firmware V. 1.7 (2017-11-01)

  • Tricks
    • Play with Evo’s sensors to trigger three tricks–Follow, Music, and Escape. Cover all four sensors until Evo’s lights turn green to switch between Tricks.
  • Experience Pack
    • As you and Evo complete the Experience Pack, Evo communicates with the app. Earn stars as you go!

Evo Firmware V. 1.6 (2017-08-25)

  • Voice
    • Found in the Starting Zone carousel, Voice gives you access to an entire library of Evo sounds and emotions.
  • Improved line following
    • Follows green lines more accurately
    • Better behavior on non-white backgrounds (though white paper is still best!)
    • Better behavior on sharp curves

To manually check your Evo firmware and update to the latest:

  1. 211Make sure you have a recent version of the Evo by Ozobot app installed on your device.
  2. Go to the app’s home screen and connect to your Evo. 
  3. Tap on your Evo and select More Info. From there, you can tap Run Checkup to check for the latest firmware and Evo features.
 

Ozobot Classroom (For School)

Ozobot Classroom is companion software for Ozobots used in schools. A K-12 STEAM lesson portal, Classroom is built around our 2 Ways to Code–with and without screens–which provide a low floor and high ceiling for interdisciplinary learning.

The Ozobot Classroom platform makes it easy for teachers to:

  • browse and save free, standards-aligned lessons
  • filter lessons for grade level (K-12), subject (CS, math, ELA, science, SEL, and more), and student-facing video lessons
  • access Pacing Guides for planning and pacing up to 30 lessons per grade level
  • setup and manage devices

Learn more here.

Ozobot Classroom V.2.2.0 (2021-08-04)

STEAM gets even simpler with Ozobot Classroom’s updates for Back to School 2021. New features in this release include:

  • Intuitive Dashboard – with dynamic updates right at the top
  • All-New Pacing Guides – up to 30 lessons per grade level
  • Simplified Student Assignments – share lessons with students right from Lessons (no more complicated Classes section!)

Read more here.

Ozobot Classroom V.1.13 (2021-01-06)

Education is constantly changing, along with the way teachers are expected to present curriculum, so we will regularly update our software (and hardware!) to reflect your needs. The latest releases of Ozobot Classroom  include key updates we hope will be lifesavers for educators during this unprecedented time.

  • Google Classroom integration
  • Flexible, Remote-Friendly Lessons
  • Interactive Student View
  • General bug fixes and improvements

Read more here.

Ozobot Classroom V. 1.5 (2020-02-05)

Get Started Checklist – Introducing the Get Started Checklist, designed to walk you through Ozobot Classroom’s main sections and key capabilities and get you ready to start engaging your students in coding and STEAM. Complete the Checklist for:

  • Bot Camp Training – learn 2 Ways to Code (1 hr)
  • Unlock Full Features – enter or request a license code (2 min)
  • Browse and Save Lessons – (5 min+)
    Create Your First Class – add students manually or with a .csv/.xls file (10 min)
  • Check for Device Updates – (up to 1.5 hr)

    Note: You can close out the Checklist at any time and access it again later from the top, center of your Classroom screen.

General bug fixes and improvements.


Ozobot Classroom Public Release V. 1.0 (2020-01-14)

Ozobot Classroom Open Beta (2019-10-09) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. Windows users and Bit users can complete teacher training without connecting, by clicking ‘Continue without connecting’ here: 
  • Lessons: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code.
    • Lesson Library and My Lessons: Browse and save free STEAM lessons. Your saved lessons show up in My Lessons.
    • Lesson Creator: Create lessons of your own (and earn an Ozobot t-shirt along the way!).


Ozobot Classroom Closed Beta (2019-08-23) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. 

Ozobot Classroom Alpha Testing (2019-05-22) 

READ: The Secret is Out! Announcing Ozobot Classroom 

For Classroom, educators can use use a Chromebook, Apple Mac, or Windows 10 computer with the Chrome or Edge browser. See our full Compatibility Chart here for detailed system requirements.

Ozobot Classroom accounts are free for any educator to create. To create your free account and get access to Ozobot lessons:

  1. Use a compatible computer and browser (Chromebook, Apple Mac, Windows 10 with the Chrome or Edge browser; see full Compatibility Chart)
  2. Go to: classroom.ozobot.com
  3. Choose ‘Sign in with Google’ or create an account with email and password

Educators do not need to (and cannot) create student accounts for Ozobot Classroom. Classroom is compliant with FERPA and COPPA student and child privacy laws and does not collect student data.

Instead of creating accounts, it’s easy to share Ozobot lessons with students. All Ozobot video lessons have a ‘Share with Students’ option. Find it on the right side of the Lesson Details page.

Select ‘Share with Students’, and you’ll get a unique link.

Open the link to see the lesson exactly as students will see it.

  • For in-person learning, screencast this view.
  • For remote and hybrid learning, send the link to students via your LMS or preferred method.

Note: If you used the Classes section in a past iteration of Classroom, e.g. to import student rosters from Google Classroom, please note that this section is no longer available. Follow the steps above to generate lesson links and share them with students via Google Classroom or any LMS.

After signing up for Classroom, follow these steps to get started:

1. Get to Know Your Dashboard

On your Dashboard, you’ll find the most important updates right up top, from new features to prompts to update your bots.

If you haven’t completed Educator Training, that shows up first in your Dashboard and will go away when your training is complete.

The rest of the Dashboard features quick links to Pacing Guides, plus the Blockly editor, Simulator, and Challenges (ShapeTracer 1, ShapeTracer 2, and OzoTown).

2. Complete Educator Training

Access Educator Training from your Dashboard or Help.

If you received Bot Camp with your Evo or Classroom Kit, you’ll find those instructions in Educator Training. Or, you can choose newer Educator Basic Training. Basic Training matches student-facing lessons, so you can come out of training well versed in Ozobot’s 2 Ways to Code and ready to lead your first lessons with students.

3. Explore Lessons

The Ozobot Lesson Library features almost 700 (and counting!) standards-aligned lessons spanning grade levels from K to 12 and subjects from CS to math, ELA, science, and SEL.

Access the Lesson Library from your Dashboard or Classroom’s left nav.

From there, we recommend using Ozobot Pacing Guides to find grade-level appropriate lessons.

With up to 30 lessons per grade level, Pacing Guides allow you to give your students a foundational grasp of computer science before moving to content-integrated lessons that bring math, ELA, and STEAM to life.

Note: Pacing Guides–specifically the Introduction to Color Codes and Introduction Blockly series featured within them–replace and enhance the lesson content formerly known as the Core Coding Curriculum.

Besides Pacing Guides, you can search and explore the Lesson Library on your own. Use the search bar and/or filter for grade level, subject, student-facing video lessons, and more.

4. Setup Devices

Once you’ve selected some lessons, prepare your Ozobot devices. We highly recommend that educators update, name, and label bots before distributing them to students. After that, keep an eye on your Dashboard for future updates.

Access Devices from Classroom’s left nav.

Follow detailed steps for updating (both single Evos and full classroom sets), naming, and labeling here:

Device Management Guide >
Find this guide anytime in Help, under Resources.  

If you used the Classes section in a past iteration of Classroom, e.g. to import student rosters from Google Classroom, please note that this section is no longer available. Based on educator feedback, we’ve simplified Classroom so you can share assignments with students right from Lessons and do not have to manage creating or importing student accounts.

Follow these steps to generate lesson links and share them with students via Google Classroom or any LMS.

All Ozobot video lessons have a ‘Share with Students’ option. Find it on the right side of the Lesson Details page.

Select Share with Students’, and you’ll get a unique link.

Open the link to see the lesson exactly as students will see it.

  • For in-person learning, screencast this view.
  • For remote and hybrid learning, send the link to students via your LMS or preferred method.

IMPORTANT UPDATE: Before starting a lesson, be sure to unplug the Ozobot Classroom Communicator.

The Ozobot Classroom Communicator looks like a USB drive and plugs into a USB power source, enabling you to easily update firmware on up to 18 bots at once. Find steps for using your Communicator here:

Device Management Guide >
Find this guide anytime in Help, under Resources.  

Communicators ship with all Evo Classroom Kits purchased January 2020 and later.

Ozobot Classroom is a web application. Access Ozobot Classroom from a computer with the Chrome or Edge browser. See our full Compatibility Chart here for detailed system requirements.

We highly recommend that educators update, name, and label bots before distributing them to students. After that, keep an eye on your Dashboard for future updates.

Access Devices from Classroom’s left nav.

Follow detailed steps for updating (both single Evos and full classroom sets), naming, and labeling here:

Device Management Guide >
Find this guide anytime in Help, under Resources. 

The Ozobot Lesson Library features almost 700 (and counting!) standards-aligned lessons spanning grade levels from K to 12 and subjects from CS to math, ELA, science, and SEL.

Access the Lesson Library from your Dashboard or Classroom’s left nav.

From there, we recommend using Ozobot Pacing Guides to find grade-level appropriate lessons.

With up to 30 lessons per grade level, Pacing Guides allow you to give your students a foundational grasp of computer science before moving to content-integrated lessons that bring math, ELA, and STEAM to life.

Note: Pacing Guides–specifically the Introduction to Color Codes and Introduction Blockly series featured within them–replace and enhance the lesson content formerly known as the Core Coding Curriculum.

Besides Pacing Guides, you can search and explore the Lesson Library on your own.

  1. Use the search bar and/or filter for grade level, subject, student-facing video lessons, and more.

  1. From search results, you can quickly Save a lesson, or open the full Lesson Plan. Access lessons you’ve saved in Saved Lessons.
  2. Select the lesson’s image or title to view Lesson Details–including an overview, standards, and–if the lesson has one–a student-facing video.
  3. From Lesson Details, you can open the full Lesson Plan, download it, or just download Student Activity Sheets. You can also save the lesson from here.

Lessons with videos have a ‘Share with Students’ option.

  1. Find it on the right side of the Lesson Details page.

  1. Select Share with Students’, and you’ll get a unique link.

  1. Open the link to see the lesson exactly as students will see it.

  •   For in-person learning, screencast this view.
  •   For remote and hybrid learning, send the link to students via your LMS or preferred method.

Pacing Guides make it easy to plan and pace Ozobot lessons. Access Pacing Guides from your Dashboard

…or the Lesson Library:

With up to 30 lessons per grade level, Pacing Guides are designed to keep students and teachers engaged for an entire school year, but they’re also flexible and can be tailored to the needs of your school, class, or camp. Your actual lesson pacing can include a regular cadence of:

  • one lesson per week for a year
  • 2-3 lessons per week for a semester or unit

Each lesson runs 45-60 minutes. Featured lessons include Introduction to Color Codes and Introduction to Blockly lessons, which provide a solid, grade-level-differentiated CS foundation for your students with and without screens. Student-facing instructional videos make it easy to lead instruction, whether you’re a STEM Teacher or an English teacher with zero computer science or coding experience! These lessons are aligned with CSTA standards, meaning they can help you reach new goals if your state has adopted CSTA standards has state-specific CS standards that can be mapped to CSTA.

After each series of Introductory lessons–Color Codes and Blockly–you’ll find recommended content-integrated lessons that bring CS to math, ELA, and STEAM. These lessons are a great way to increase engagement in core subjects, especially if you’re looking to address unfinished learning in these areas.

Note: Pacing Guides–specifically the Introduction to Color Codes and Introduction Blockly series featured within them–replace and enhance the lesson content formerly known as the Core Coding Curriculum.

Access all lessons you’ve saved lessons in Saved Lessons, under Lessons in the left nav.

Note: My Lessons stores only the lessons you’ve created yourself.

Yes! Our most popular lessons come from Ozobot educators. To create your own lessons, go to Create a Lesson on your Dashboard

From there, follow our helpful lesson template, or submit a lesson as-is. Follow our lesson writing guidelines to ensure students and other educators get the most value from your lesson. 

If you’re including a video with your lesson, please be aware of the following considerations for file type and size:

  • File types: ‘mp4’, ‘mov’, ‘avi’, ‘mpg’, ‘webm’
  • Size limit: 512MB
  • Uploaded from local storage or Google Drive

Note: Once you click “submit”, your lesson will be sent to the Ozobot team to review, but your lesson will be immediately available for your use from lessons “In Review” in My Lessons. Other educators will be able to access your lesson once it has been reviewed and added to the Lesson Library.  

Our lessons are only available in English at this time. Some of our education distributors have translated our lessons or created their own in various languages. You can reach out to ozoedu@ozobot.com to find out more.

You won’t be able to connect to your bot(s) since Bit is not Bluetooth-enabled. But we still recommend creating an Ozobot Classroom account to access educator training and the Lesson Library, you just won’t be able to access full features.

If you are interested in upgrading to Evo to get the most out of Ozobot Classroom, click here!

Educators outside the US can use Ozobot Classroom to:

  • Complete Educator Training
  • Access the Lesson Library

Since the Ozobot Classroom Communicator is not presently available outside the US, you will not be able to use it to update up to 18 robots at once.

Apps (For Home)

Version 2.3.2 (2019-09-27)

  • Fix for a looping update on some devices

Version 2.3 (2019-04)

  • Bug fixes and polish

Version 2.2.268 (2018-12-24)

  • New Tricks feature
    • Equip your Evo with Tricks—stunts, emotes, and show-offy moves built with code—in the new Programs & Tricks Section.
    • From there, star Tricks to save them on your Evo and access them without the app.

  • Tricks for Wearable Skins
    • Owners of Unicorn or Racer Wearable Skins for Evo, there are exclusive Tricks just for you!
    • Go to Profile, then tap the gear icon and “Enter Redeem Code” to unlock your Wearable Tricks.

  • In-app OzoBlockly Editor
    • Hack your bot’s behavior with the OzoBlockly Editor now right in the app!
    • For tablet users only, in-app OzoBlockly has different skill levels from Beginner to Master coding.

  • Additional enhancements include new onboarding, an expanded Help Section, and support for Evo firmware 1.13.

Version 2.1.2 (2018-05-12)

  • New Hero Interaction feature
    • For use with 2+ Avenger Action Skins and 2+ Evos.
    • Attach your skins and open the app.
    • Go to the Play Section, and select Drive.
    • While in Drive, your Hero will call out other Avenger Action Skins–or enemies!

Version 2.1 (2017-12-21)

  • Level Up function added
    • View Profile to see activities you can do with Evo to level up, from Color Codes to OzoBlockly programming. As you level up, earn coins to spend on upgraded avatars. 
  • Explore and run OzoBlockly programs
    • Go to the Play Section.
    • Tap OzoBlockly.
    • Check out 6 featured programs, including Rev Up and Color Match. 

Version 2.0 (2017-12-19)

  • Run checkups to get great new content for your Evo, like Tricks and Sounds

  • New Experience Pack section
    • Earn stars as you and Evo complete your pack

  • New look and feel

  • Some bug fixes

Version 1.2 (2017-08-24)

  • Adds Star rewards
    • Get rewarded for using Evo to code and create!
    • Start with an Evo Experience Pack. As you and Evo complete the paper activities, the app tracks your progress and gives you stars.

  • New Voice section
    • Access all of Evo’s sounds, including brand new ones!

  • Faster firmware update process (2–4x)

  • Some bug and crash fixes

Version 1.1.102 (2017-05-25)

  • Improved auto connection to Evo

  • Improved OzoBlockly loading
    • Hack your Evo and take control with OzoBlockly.
    • Open OzoBlockly (ozoblockly.com/editor) on your computer or tablet.
    • Follow the instructions on the OzoBlockly screen to write a program for Evo.
    • Save your program.
    • Open the Evo app on your iOS or Android device.
    • Navigate to OzoBlockly in app to run your program.

  • Cleaner firmware update process

  • Bug fixes and polish

Version 1.1.96 (2017-04-21)

  • Adds ability to adjust Evo volume

  • Bug fixes and polish

Version 1.1.94 (2017-04-18)

  • Adds ability to mute Evo

  • Adds ability to adjust brightness of Evo’s lights

  • Supports Classroom Mode in OzoBlockly

  • Bug fixes and polish

Version 1.1.89 (2016-04-05)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.65 (2016-12-20)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.50 (2016-11-04)

  • Initial release

Only the Evo by Ozobot app, which can be found in the App Store and Google Play store.

The Evo app is the companion app that pairs Evo with your smartphone or tablet.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen

To download the free Evo app, search for ‘Evo by Ozobot’ in the Apple App Store or Google Play store.

Follow these steps to connect to the Evo app and create an account:

  • Step 1: Check Wi-Fi and Bluetooth®
    • In your device’s settings, make sure you’re connected to Wi-Fi and Bluetooth® is on. Bluetooth® pairs with Evo automatically.
  • Step 2: Restart
    • Close and re-open your app and restart Evo.
  • Step 3: Account Creation
    • To create an Evo app account, do not use symbols or prohibited usernames.

If Evo disconnects from the app, follow these steps:

  • Step 1: Return to the app’s home screen.
  • Step 2: Tap on the image of your Evo.
  • Step 3: Tap ‘Connect’.

If Evo is not showing up in the home screen, restart Evo and the app.

The Bit by Ozobot app and Bit OzoGroove app.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on Apple tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen. Find the apps in the Apple App Store. If you cannot locate the app, it may not be compatible with your device.

The Evo by Ozobot app is for use with Evo-only.

Color Codes

Color Codes are short sequences of color that allow you to start coding completely screen-free! Color Codes are used to teach basic coding concepts, from cause-and-effect to debugging. They are recommended for anyone new to coding–teachers and students alike–and can be ideal for grades K-5.

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes should be drawn on plain white paper with black, blue, red, and green markers.

Use your bot indoors on a clean, flat surface. Evo and Bit rely on optical sensors to read Color Codes. Their optical sensors will not function outdoors in bright sunlight.

Watch this video for step-by-step instructions for calibrating Evo:

Watch this video for step-by-step instructions for calibrating Bit:

 

 

Watch this video for tips and tricks for drawing lines for Ozobot to follow:

Watch this video for everything you need to know about drawing Color Codes: 

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes should be drawn on plain white paper with black, blue, red, and green markers.

Use your bot indoors on a clean, flat surface. Evo and Bit rely on optical sensors to read Color Codes. Their optical sensors will not function outdoors in bright sunlight.

Right here: https://files.ozobot.com/stem-education/ozobot-color-codes.pdf

Educators, you can find the Color Code Chart in the Help section of Ozobot Classroom. 
Home users, you can find it in the Evo app. 

In addition to washable Ozobot markers, you can use classic Crayola markers or Sharpie wide chisel tips. You’ll need black, blue, red, and green. For Sharpie markers, use the pastel shades of blue and green.

We do not recommend the use of dry erase markers with Ozobots. Their ink can end up inside the bot’s internal motor. 

Calibration

If Evo isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Evo’s optical sensors to the surface and light environment. Calibrate Evo whenever you change surfaces (paper to screen) or lighting conditions.

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Evo.

Find more drawing tips here.

Calibration

If Bit isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Bit’s optical sensors to the surface and light environment. Calibrate Bit whenever you change surfaces (paper to screen) or lighting conditions.

You can also tune up or reset Bit using the Groove app: 

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Bit.

Find more drawing tips here.

OzoBlockly

OzoBlockly is Ozobot’s device agnostic visual programming editor, used to teach beginning to advanced programming concepts and principles. It is based on Google’s Blockly, and has five skill levels from Pre-Reader to Master. 

Device Requirements
Students can use the OzoBlockly editor on a computer (including Chromebooks) or tablet. The following technology works best with OzoBlockly programming:

  • All modern browsers
  • iPads (except iPad Mini)
  • Android tablets

To create programs:

  • Step 1: Open OzoBlockly (ozoblockly.com/editor) on a computer or tablet.
  • Step 2: In the upper left corner, make sure to select your bot (Evo or Bit).
  • Step 3: Drag and drop colorful blocks of code to write a program for your bot.
 
  • Step 4: Transfer your program to your bot:
    • Using Bluetooth, found in Programs (Recommended). Available for Evo users using Bluetooth-enabled laptops/computers

    • OR using Flash Loading. Recommended if you are using Bit, if your computer is not BLE-enabled, and/or if you are using a tablet.

  • Step 5: Name, save, and share (optional) your program in the Programs section on the right side of your screen.

 

Learn more about Evo and OzoBlockly here. >

In 2020, we were excited to announce to make instant Bluetooth loading to Evo available on web browsers!

Bluetooth Loading (Recommended) –  Requires Evo and a Bluetooth-enabled computer

  • Step 1: Create your program on ozoblockly.com/editor
  • Step 2: From Programs (the top icon on the right of your screen), select “Connect” and follow your computer’s instructions to pair Evo using Bluetooth. 
  • Step 3: Select “Run Program” and watch Evo go!

Flash Loading – For Bit, tablets, and non Bluetooth-enabled computers

  • Step 1: Click  “Flashing” on the bottom of your screen.
  • Step 2: Calibrate your bot to the screen:
    • Set screen brightness to 100%
    • Press your bot’s power button until Evo blinks white
    • Release power and hold your bot up to the white Ozobot-shaped space on OzoBlockly screen (making sure your bot is still powered on).
    • During loading, the OzoBlockly screen flashes and your bot’s top LED rapidly blinks green.
    • Start over if Evo blinks red
  • Step 3: To run your program, double press Evo’s power button.

Flash Loading Troubleshooting
If you’re having trouble with flash loading, try the following steps:

  • Make sure your computer or device’s screen brightness is at 100%.
  • Connect your laptop or device to power or edit battery options to favor performance over battery life.
  • Close any extra browser tabs and applications.
  • If using multiple monitors, don’t interact with any of the screens to avoid frame drops.
  • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

Recommended for iOS and Android tablets only.

To load your code from the Evo App to your Evo:

  •  Step 1: Open the Evo app on your iOS/Android device and connect to your Evo.
  • Step 2: In the OzoBlockly editor, make sure you’re logged in with your Evo app username and password. Login in the upper right corner. Save your OzoBlockly program.
  • Step 3: Write your program.
  • Step 4: Navigate to the Account section (the top icon on the right of your screen)
  • Step 5: Select “Run Program” and watch Evo go!

 

 

 

 

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