FAQs

If you don’t find what you need here, email us at support@ozobot.com.

General Questions

We’re so glad you asked. It’s Oh-zo-bot, not Ah-zo-bot. But you can call us anything you like. READ: People Are Saying Ozobot Their Own Way >
You can find Evo How-To videos here and Bit How-To videos here.
Contact us as support@ozobot.com, (310) 318-0070, or through chat on our website.

Evo has a LiPo battery charged with a micro USB cable that comes with the robot.
A full charge takes 60 min. and supports approximately 60 min. of playtime.

The Ozobot Certified Educator (CE) program is open to educators already familiar with Ozobot and its possibilities. All CEs receive an Ozobot Classroom Kit, swag, and other perks. On an annual basis, CEs are required to submit 3 lessons to the Ozobot Lesson Library and present about Ozobot at a conference or event.

If you’re not already using Ozobot, we recommend you begin your learning with an Evo Educator Entry Kit, which trains you in our 2 Ways to Code. Once you’re familiar, you can apply! To apply:

  1. Submit 3 or more Ozobot lessons.
  2. If your lessons are approved, you’ll get a t-shirt AND you’ll be asked to send a video cover letter outlining your interest in the CE program!

Lessons you submit will be made available for free to our community. 

To prep for an application, we also recommend completing Ozobot Basic Training Lessons with your students, including Color Codes and OzoBlockly. Or, browse our K-12, cross-curricular Lesson Library to get inspiration from other educators!

Yes, We have a private Facebook group for educators called OzoAcademy.  In this group you will have access to the Ozobot education team and Ozobot Certified Educators.  You will have to prove you are an educator to be allowed in this group.

Products & Availability

We offer free U.S. standard shipping on any order over $49 on shop.ozobot.com. Shipping typically takes 5-7 business days. You can view other shipping options, which may or may not be available based on your destination, at checkout.
We make Evo and Bit. Evo and Bit are coding robots that inspire kids to create with technology.
Evo is the Bluetooth-enabled Ozobot and was released in 2016. Evo has extra programmable features including proximity sensors and a speaker, and connects to Ozobot Classroom for updates and real-time information about student progress and engagement. Bit, the original Ozobot, was released in 2014 and is not Bluetooth-enabled. Both Ozobots come with 2 Ways to Code–screen-free with Color Codes and on-screen with OzoBlockly. OzoBlockly code can be loaded instantly to Evo via Bluetooth, while Bit must be held up to the screen for flash loading.

Ages 5 and up for both Evo and Bit (or grades K-12 in an educational setting).

K-12. Between our 2 Ways to Code, with Color Codes as an easy entry point and OzoBlockly’s five levels, Ozobots can be used across all grades and coding skill levels. Ozobots are also used across subjects and content areas, from coding and CS to ELA, math, history, and more.

Easy! If you look at the bottom of the bot, you should see either “Bit” or “Evo” directly below where it says “Ozobot”.

Evo Updates

Evo Firmware V. 1.16 (2020-03-25)

We made some improvements to Evo’s behavior in Classroom Mode and established charging behavior for the new charging base. 

  • Bug fixes and polish

Evo Firmware V. 1.15 (2019-11)

We made some improvements to support the launch of our Ozobot Classroom STEAM software platform, including:

  • Evo On/Off in Classroom 

    • At educators’ request, when running a connected lesson from Ozobot Classroom, Evo’s on/off settings change to a long button press (~8 sec, until Evo’s top light flashes red) to power off. This increases accuracy of Live Lesson Insights by reducing the likelihood that students power off during the lesson.

      Running a lesson unplugged without Ozobot Classroom? Switch Evo on/off with a single click of the power button as usual.

  • Help Requested
    • When running a connected lesson from Ozobot Classroom, a single click of the power button will trigger a ‘Help Requested’ message on your educator dashboard, so students can ask for help if they’re struggling or need your input.
  • Bug fixes and polish

Evo Firmware V. 1.14 (2019-10-03)

  • IR Proximity Sensors – Only When You Want Them!

    • To make Color Code lessons and activities run seamlessly, Evo’s proximity sensors are now turned off while line following and executing Color Codes. Take control of Evo’s proximity sensors by programming them with OzoBlockly (Level 3+).

Evo Firmware V. 1.13 (2018-12-24)

  • Need for Speed

    • Make Evo faster than ever with OzoBlockly, using the new speed multiplier block. Find the speed multiplier block in the Master level, under Movement
  • Consistent Speed
    • When performing a U-Turn Color Code, Evo will maintain its current speed (Slow, Cruise, Fast, Turbo) while turning

Evo Firmware V. 1.12 (2018-10-01)

  • Bug fixes and polish

Evo Firmware V. 1.11 (2018-04-26)

  • We fixed an issue that kept Evo from updating with an Avenger Action Skin on

Evo Firmware V. 1.10 (2018-03-01)

  • Enjoy enhancements to Evo’s audio, new proximity sensor communication support for OzoBlockly, plus bug fixes and polish

Evo Firmware V. 1.9 (2018-01-25)

  • Bug fixes and polish

Evo Firmware V. 1.7 (2017-11-01)

  • Tricks
    • Play with Evo’s sensors to trigger three tricks–Follow, Music, and Escape. Cover all four sensors until Evo’s lights turn green to switch between Tricks.
  • Experience Pack
    • As you and Evo complete the Experience Pack, Evo communicates with the app. Earn stars as you go!

Evo Firmware V. 1.6 (2017-08-25)

  • Voice
    • Found in the Starting Zone carousel, Voice gives you access to an entire library of Evo sounds and emotions.
  • Improved line following
    • Follows green lines more accurately
    • Better behavior on non-white backgrounds (though white paper is still best!)
    • Better behavior on sharp curves

To manually check your Evo firmware and update to the latest:

  1. 211Make sure you have a recent version of the Evo by Ozobot app installed on your device.
  2. Go to the app’s home screen and connect to your Evo. 
  3. Tap on your Evo and select More Info. From there, you can tap Run Checkup to check for the latest firmware and Evo features.
 

We regularly update and improve our software–Ozobot Classroom (for School) and the Evo app (for Home). But we also regularly update firmware, the software embedded in Evo. With each firmware update, get ready to discover new features for Evo including sounds, behaviors, bug fixes, and features requested by the educator community.

Ozobot Classroom (For School)

Ozobot Classroom is software built around our 2 Ways to Code–with and without screens–which provide a low floor and high ceiling for interdisciplinary STEAM learning. Beginners with zero coding experience can start screen-free with Color Codes, or on-screen with OzoBlockly’s Pre-Reader level. From there, they can continue learning programming principles for years as they move through OzoBlockly’s skill levels.

The Ozobot Classroom platform takes these 2 Ways to Code and makes them measurable for teachers by:

  • Connecting back to a teacher’s dashboard within Classroom, enabling real-time information and insights for both screen-free and on-screen student activities
  • Simplifying class setup and student-device pairing
  • Allowing teachers to browse and save free lessons and curricula
  • Offering insights into which students are advancing through lessons and which students need extra help.

In short, Classroom can help you and your students break stereotypes in STEAM!

The best part? Our LMS is free for educators and is backwards compatible with the Bluetooth-enabled Ozobot Evo robots many educators use now.

Learn more here.

Ozobot Classroom V. 1.5 (2020-02-05)

Get Started Checklist – Introducing the Get Started Checklist, designed to walk you through Ozobot Classroom’s main sections and key capabilities and get you ready to start engaging your students in coding and STEAM. Complete the Checklist for:

  • Bot Camp Training – learn 2 Ways to Code (1 hr)
  • Unlock Full Features – enter or request a license code (2 min)
  • Browse and Save Lessons – (5 min+)
    Create Your First Class – add students manually or with a .csv/.xls file (10 min)
  • Check for Device Updates – (up to 1.5 hr)

    Note: You can close out the Checklist at any time and access it again later from the top, center of your Classroom screen.

General bug fixes and improvements.


Ozobot Classroom Public Release V. 1.0 (2020-01-14)


Ozobot Classroom Open Beta (2019-10-09) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. Windows users and Bit users can complete teacher training without connecting, by clicking ‘Continue without connecting’ here: 
  • Lessons: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code.
    • Lesson Library and My Lessons: Browse and save free STEAM lessons. Your saved lessons show up in My Lessons.
    • Lesson Creator: Create lessons of your own (and earn an Ozobot t-shirt along the way!).


Ozobot Classroom Closed Beta (2019-08-23) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. 

Ozobot Classroom Alpha Testing (2019-05-22) 

READ: The Secret is Out! Announcing Ozobot Classroom 

Ozobot Classroom accounts are free with the purchase of an Evo Classroom Kit. Your Kit will come with a full-access license code for Ozobot Classroom and a small piece of hardware called an Ozobot Classroom Communicator.

License code – Create an Ozobot Classroom account at ozobot.com/classroom and go to Settings to enter your license code. 

Classroom Communicator – The Ozobot Classroom Communicator (patent pending) looks like a USB drive and plugs into your computer or USB power source to provide a boosted Bluetooth connection to up to 18 robots. It ships with Evo Classroom Kits purchased beginning January 2020. If you purchased an Evo Classroom Kit prior to January 2020, claim your FREE Communicator here.

After you create your Ozobot Classroom account from a desktop/laptop with Chrome browser installed, we recommend the following steps to get started:

  1. Complete Bot Camp to learn Ozobot’s 2 Ways to Code (1 hr)
  2. Tailor your Ozobot Classroom experience by updating your product settings: (a) Tell us whether you have Bit or Evo, (b) Enter your license code (if you have it), (c) Request your license code and Classroom Communicator (if you don’t have them) (2 min)
  3. Browse and save lessons you’d like to use with your class(es) in the Lesson Library (5+ min)
  4. Create a Class and add your saved lessons to the Class (10 min)
  5. Update your Ozobot device firmware in Devices to get ready to launch lessons with a class (up to 1.5 hr)
  6. When you’re ready launch a lesson in Classes!

Bit or Single Evo users will only be able to complete steps 1-3 until upgrading to an Evo Classroom Kit.

Read on for detailed instructions on getting started:

Bot Camp Training

  1. From a Bluetooth-enabled laptop/desktop computer with the Chrome Browser installed, find the Bot Camp Training card on your Dashboard page

  2. Follow the on-screen instructions to complete 1 hour of activities to learn how to use Color Codes and OzoBlockly

Bit users: You will not be able to complete Bot Camp as a connected experience. Download and print Offline Bot Camp from the Help section

Update Your Product Settings/Unlock Full Features

  1. From the bottom of your left panel, go to Settings → Products/License
  2. Check whether you have Bit, Evo, or both

  3. If you have your 8-character license code (Evo users only), enter it in the text box and click “Save”

  4. If you don’t have a license code, request it using the link on the bottom of the Products/License page

Browse and Save Lessons

  1. From your left panel, select Lessons → Lesson Library

  2. We recommend starting with the Core Coding Curriculum. Select your students’ grade level → “View Series” and then “Save All” lessons

  3. Find additional lessons you’d like to use with your class using the search bar and/or the search filter
  4. Click a lesson’s title to view lesson details (optional)
  5. On the lesson screen, click Download Files to view the lesson plan and materials (optional)
  6. Click Save Lesson if you’d like to use it with your students (now or in the future)

Then, access your saved lessons in two places:

  1. My Lessons
  2. Classes 

Create a Class

Evo users can use Classes to organize students into classes, assign and launch lessons, and track student progress with Live Lesson Insights. 

You only need to create Classes if you have Evos. 

If you have Bit robots, creating a Class is optional. You can use Classes to save lessons to certain classes, but you will not be able to launch lessons and receive Live Lesson Insights. Otherwise, we recommend accessing lessons from “My Lessons.”

To create a class, you’ll need:

A spreadsheet (.csv or .xls) or list of students in your class(es), including:

  • First and last name (or initials)
  • Student grade level
  • Student ID or email

Your spreadsheet should be formatted with the following headers:

Option 1: Create your first class (adding students using a Spreadsheet):

  1. From your left panel, go to Classes

  2. Select “Create Your First Class”
  3. Enter your Class details
  4. Select “Complete Class Setup”
  5. Click Upload
  6. Under Select Import Method, choose “Spreadsheet” (or input your students into our handy, provided template before uploading)
  7. Upload your formatted list of students from “Upload from Computer”

Option 2: Create your first class (adding students Manually):

  1. From your left panel, go to Classes

  2. Select “Create Your First Class”
  3. Enter your Class details
  4. Select “Complete Class Setup”
  5. Click Upload
  6. Under Select Import Method, choose Manually Add Students.
  7. To add more students, select “Edit” next to Students in this Class

Add Lessons to a Class:

  1. Under Student Groups, select “Choose Lessons” 

  2. Check the boxes of lessons you’d like to use with your class (now or in the future).

  3. Save Changes

Update Your Ozobot Devices

It’s important to check for firmware updates to your Classroom Communicator and Evos to make sure there are no delays when you’re ready to complete a lesson with your class!

  1. From your left panel, go to Devices

  2. Plug your Classroom Communicator into your computer or USB power source
  3. Plug your Evos into their chargers
  4. Plug your charger(s) into power
  5. Select “Connect to Communicator”

  6. Follow your computer’s Bluetooth instructions to pair your Classroom Communicator. If successful, you’ll see the following: 

  7. Wait for Ozobot Classroom to find your all your Evos
  8. Name your Evos (if desired) by clicking on the individual Evo names
  9. Click “Update All Devices” under your Evo list to begin updating. The updating process will take about 5 minutes per Evo that needs to be updated. Make sure your computer doesn’t go to sleep during that time!
  10. If this button is greyed out, all your Evos are fully up-to-date!

Once your Evos are updated, you’ll only need to check for firmware updates about once per semester.

Launch a Lesson With a Class

Evo users (with a Classroom Communicator) will be able to use the “Launch Lesson” feature within Classes.

Before launching your first lesson:

  1. From “Lessons for this Class,” select “View Materials” to see the lesson plan and materials needed.

  2. Print the Lesson Plan to have on-hand while the lesson is being run.

To Launch a Lesson (for Color Code lessons):

  1. Plug your Classroom Communicator into your computer or USB power source
  2. Plug your Evos into their charger and plug the charger into the wall.
  3. Select “Launch Lesson” and follow instructions to connect your Classroom Communicator
  4.  The student groups on your screen will each generate a color sequence to match it the front lights of their assigned Evo. Keep Evos in their charger until all of their front lights have changed color to match the assigned group 
  5. Have students collect the Evo with lights matching the color sequence next to their group number (you may need to project your screen to your class so they can see their Evo’s color sequence)
  6. The lesson timer will begin when students remove their Evo from the charger.
  7. Follow the lesson plan according to the PDF instructions and see Live Lesson Insights from Ozobot Classroom as your students complete the activity.
  8. The lesson timer will stop when an activity is completed, or you can select “End Lesson” 
  9. View the Post-Lesson Summary
  10. To turn Evos off after being connected, press and hold the power button for 10 seconds and return Evos to their chargers
  11. Disconnect your Classroom Communicator
  12.  

To Launch a Lesson (for OzoBlockly lessons):

This feature is coming soon!

We Have Your Back!

If you have any questions or comments on getting started, contact support@ozobot.com.

Ozobot Classroom, Ozobot’s STEAM learning management system, supports computers with the Google Chrome browser installed, including:

  • Chrome OS with Chrome 56+
  • Mac OS X 10.10+ with Chrome 56+
  • Some Windows 10 computers

(Note: Educator Entry Kits are not compatible with Windows 10 computers at this time.)

Only Ozobot Evo, the Bluetooth-enabled Ozobot, connects to Ozobot Classroom for the full experience, from connected teacher training to real-time information on student progress and engagement. Bit users, you can still create an Ozobot Classroom account to access unplugged training and to browse, save, and create lessons. 

Click here for up-to-date device and system requirements.

 

Ozobot Classroom’s full features are accessible to educators with Evo Classroom Kits or multiple Evos. 

Using boosted Bluetooth communication (via the Classroom Communicator), real-time information and insights about lessons your students are completing with Evo can be sent right to your Dashboard in Ozobot Classroom!

  1. Evo (Hardware): A programmable robot with 2 Ways to Code-with and without screens. 
  2. Classroom Communicator (Hardware): Plugs into your computer, captures insights from Evo, and makes multi-bot connection a breeze 
  3. Your Ozobot Classroom Account (Software): Teacher training, lesson setup, and insights into online and offline student activity

 

Using Ozobot Classroom without an Evo Classroom Kit:

Educators without Evo Classroom Kits can still use Ozobot Classroom to:

  • Complete Bot Camp Training
  • Browse, save, and print lessons from the Lesson Library

To unlock Ozobot Classroom’s full features including:

  • Organizing students into classes
  • Single-click device setup
  • Receiving Live Lesson Insights as students complete lessons
  • Full Core Coding Curriculum functionality
  • & more

See if upgrading to an Evo Classroom Kit is right for you here!

A license code grants you full access to all of Ozobot Classroom’s features. These codes are only available if you have multiple Evos or an Evo Classroom Kit. License codes can be shared with up to five users so that multiple educators may create their own free accounts.

For Evo Classroom Kits purchased after January 2020, find your 8-character license code on the front of your Kit:

If you purchased an Evo Classroom Kit prior to January 2020 and do not have your license code, please click here to request yours.

Single Evo users: You can still browse and save lessons, create your own lesson, and access OzoBlockly until you upgrade to a Classroom Kit.

The Ozobot Classroom Communicator (patent pending) looks like a USB drive and plugs into your computer to provide a boosted Bluetooth connection to up to 18 robots, enabling single-click device setup and Live Lesson Insights as students complete online and offline lessons.

It ships with Evo Classroom Kits purchased beginning January 2020. If you purchased an Evo Classroom Kit prior to January 2020, claim your FREE Communicator in Settings →  Product/License!

Please note: Classroom Communicators can only be shipped to US customers at this time.

 

 

For Classroom Kits purchased prior to January 2020, you can request your FREE Ozobot Classroom Communicator by going to your Settings in Ozobot Classroom and selecting “Products.” You’ll see the link to request the Communicator at the bottom.

Please note: Classroom Communicators can only be shipped to US customers at this time.

 

 

Along with the Classroom Communicator, a license code grants you full access to all of Ozobot Classroom’s features, including single-click device setup and launching lessons with Live Lesson Insights. These codes are only available if you have multiple Evos or an Evo Classroom Kit. License codes can be shared with up to five users.

Single Evo users: You can still browse and save lessons, create your own lesson, and access OzoBlockly.

If you purchased an Evo Classroom Kit prior to January 2020 and do not have a license code and/or Classroom Communicator, please click here to request yours. 

You do not need to download an app to use Ozobot Classroom. Instead, you can access Ozobot Classroom from the Chrome web browser. Click here for full device and system requirements.

Evo users can use Classes to organize students into classes, assign and launch lessons, and track student progress with Live Lesson Insights. 

You only need to create Classes if you have Evos. 

If you have Bit robots, creating a Class is optional. You can use Classes to save lessons to certain classes, but you will not be able to launch lessons and receive Live Lesson Insights. 

To create a class, you’ll need:

A spreadsheet (.csv or .xls) or list of students in your class(es), including: 

  • First and last name (or initials)
  • Student grade level
  • Student ID or email

Your spreadsheet should be formatted with the following headers:

Alternatively, you can input your students into our downloadable template.

Option 1: Create your first class (adding students using a Spreadsheet):

  1. From your left panel, go to “Classes”                                                                                                                                             
  2. Select “Create Your First Class”
  3. Enter your Class details
  4. Select “Complete Class Setup”
  5. Click “Upload”
  6. Under Select Import Method, choose Spreadsheet.
  7. Upload your formatted list of students using “Upload from Computer”

Option 2: Create your first class (adding students Manually):

  1. From your left panel, go to “Classes”                                                                                                                                             
  2. Select “Create Your First Class”
  3. Enter your Class details
  4. Select “Complete Class Setup”
  5. Click Upload
  6. Under Select Import Method, choose Manually Add Students.
  7. To add more students, select “Edit” next to Students in this Class

Edit Students in a Class:

From the Manage Class page in Classes, use the “Edit” link next to Students in this Class to delete or add students.

Student Groups 

Groups are students completing assignments using the same bot. This is typically determined by the number of Evos you have.

When you are finished adding students, they will have automatically been assigned to groups. To move a student student to a different group, click on the student’s name and select the group you’d like to move them to:

Changing Student Group Size:

You may need to change your group size depending on how many Evos you have or the type of activity you’d like to complete. 

Use the drop-down boxes on the top, right of your student groups to select the number of Evos you have and/or how many students you would like per group.

Add Lessons to a Class:

After you’ve saved lessons from the Lesson Library, you can choose which ones you’d like to use with a particular class.

Under Student Groups, select “Choose Lessons” to check the boxes of lessons you’d like to use with your class (now or in the future).

Launching a Lesson with Live Lesson Insights

Evo users (with multiple Evos) will be able to use the “Launch Lesson” feature within Classes.

Before launching your first lesson:

  1. If you do not already have a Classroom Communicator, request one
  2. Update your Evos’ firmware in Devices
  3. Select “View Materials” to see the lesson plan and materials needed
  4. Print the Lesson Plan to have on-hand while the lesson is being run.

To launch a lesson (for Color Code lessons):

    1. Plug your Classroom Communicator into your computer or a USB power source
    2. Plug your Evos into their charger and plug the charger into the wall.
    3. Select “Launch Lesson” and follow instructions to connect your Classroom Communicator
    4. The student groups on your screen will each generate a color sequence to match it the front lights of their assigned Evo. Keep Evos in their charger until all of their front lights have changed color to match the assigned group 
    5. Have students collect the Evo with lights matching the color sequence next to their group number (you may need to project your screen to your class so they can see their Evo’s color sequence)
    6. The lesson timer will begin when students remove their Evo from the charger 
    7. Follow the lesson plan according to the PDF instructions and see Live Lesson Insights from Ozobot Classroom as your students complete the activity 
    8. The lesson timer will stop when an activity is completed, or you can select “End Lesson” 
    9. View the Post-Lesson Summary
    10. To turn Evos off after being connected, press and hold the power button for 10 seconds and return Evos to their chargers
    11. Disconnect your Classroom Communicator

To Launch a Lesson (for OzoBlockly lessons):

This feature is coming soon!

Access Lesson History

From an individual Class page, select the Class History tab under the Class Title to see a list of lessons completed with Live Lesson Insights and access Post-Lesson Summary reports. 

Launching a Lesson without Live Lesson Insights

Bit users and users with single Evos can complete lessons as written in the lesson plan. Simply follow the PDF instructions and do not select “Launch Lesson” from a Class page. 

Archiving a Class

As of right now, you cannot archive a class. You can update the class details and students in a class. The ability to archive a class is coming soon.

It’s important to check for firmware updates to your Classroom Communicator and Evos to make sure there are no delays when you’re ready to complete a lesson with your class!

  1. From your left panel, go to Devices
  2. Plug your Evos into their chargers
  3. Plug your Evo charger(s) into power
  4. Select “Connect to Communicator”                                                           
  5. Follow your computer’s Bluetooth instructions to pair your Classroom Communicator. If successful, you’ll see the following:
  6. Wait for Ozobot Classroom to find your all your Evos
  7. Name your Evos (if desired) by clicking on the individual Evo names
  8. Click “Update All Devices” under your Evo list to begin updating. The updating process will take about 5 minutes per Evo that needs to be updated. Make sure your computer doesn’t go to sleep during that time!
  9. If this button is greyed out, all your Evos are fully up-to-date:

Once your Evos are updated, you’ll only need to check for firmware updates about once per semester.

You will need to update your Evos and Classroom Communicator to the latest firmware in Devices before using them for any lessons. 

You will then need to check for updates about once per semester.

From an individual Class page, select the Class History tab under the Class title to see a list of lessons completed with Live Lesson Insights and access Post-Lesson Summary reports. 

To prevent students from unintentionally turning their Evo off during a lesson and interrupting Live Lesson Insights, we temporarily disable the ability to quick-press the power button to power Evo off. 

Instead, a single button press will send a help request to the teacher’s dashboard.

If your Evos have been connected to the Communicator,  power Evos off by pressing and holding the power button for 10 seconds before returning Evos to their charger.

 

Get started teaching coding/CS with our Core Coding Curriculum, or explore 100s of interdisciplinary lessons created by the Ozobot Team and educators like you.

To use a lesson with a class, you first need to save it from the Lesson Library:

 

1. Browse lessons using the search filter or search for specific keywords using the search bar.

2.  Click a lesson’s title to learn more.

3. On the lesson screen, click Download Files to view the lesson plan and materials. Click Save Lesson if you’d like to use it with your students now or in the future.

Then, access your saved lessons in two places:

  1. My Lessons
  2. Classes

To use a lesson with a class, you first need to save it from the Lesson Library:

  1. From your left panel, select Lessons → Lesson Library                                                                                                   
  2. We recommend starting with the Core Coding Curriculum. Select your students’ grade level → “View Series” and then “Save All” lessons                                                               
  3. Find additional lessons you’d like to use with your class using the search bar and/or the search filter
  4. Click a lesson’s title to view lesson details (optional)
  5. On the lesson screen, click Download Files to view the lesson plan and materials (optional)
  6. Click “Save Lesson” if you’d like to use it with your students (now or in the future)

Then, access your saved lessons in two places:

  1. My Lessons
  2. Classes 

 

Live Lesson Insights track online and offline engagement as students complete lessons using Evo. Evo’s Bluetooth capabilities allow the robot to send updates and insights directly to your educator dashboard in Classroom to see how students are progressing through a lesson and what their Evos are doing. 

Ozobot Classroom’s Classes feature (including Live Lesson Insights) is currently in beta, meaning the specific insights we provide as students complete a lesson using Evo are a work-in-progress. 

The current insights provided during a Color Codes lesson are: 

  • Class time spent on a lesson
  • Which Color Codes students used in a lesson
  • Color Code most commonly used by a class
  • Number of academic standards the lesson met

Before we finalize which Live Lesson Insights we make available to educators, we want YOUR feedback! As you complete lessons with the current Live Lesson Insights, we want to hear what you like, what you don’t like, and what you think would bring more value for your students. Use the feedback button on the right-hand side of your screen (and don’t hold back!).

Get the full scoop on Live Lesson Insights here.

 

 

Live Lesson Insights are available to educators using multiple Evos that have a Classroom Communicator (if you have multiple Evos but have not received a Classroom Communicator, request one here).

Right now, all educators with a Communicator and multiple Evos can receive Live Lesson Insights for screen-free lessons with Color Codes.


Coming Soon: Live Lesson Insights for OzoBlockly Lessons

Educators whose students use Chromebooks will soon be able to receive Live Lesson Insights for OzoBlockly lessons. Wider device support is coming soon.

Learn more about Live Lesson Insight compatibility here.

Evo users (with a Classroom Communicator) will be able to use the “Launch Lesson” (with Live Lesson Insights!) feature within Classes.

Before launching your first lesson:

  1. From “Lessons for this Class,” select “View Materials” to see the lesson plan and materials needed.

  2. Print the Lesson Plan to have on-hand while the lesson is being run.

To Launch a Lesson (for Color Code lessons):

  1. Plug your Classroom Communicator into your computer or USB power source
  2. Plug your Evos into their charger and plug the charger into the wall.
  3. Select “Launch Lesson” and follow instructions to connect your Classroom Communicator
  4.  The student groups on your screen will each generate a color sequence to match it the front lights of their assigned Evo. Keep Evos in their charger until all of their front lights have changed color to match the assigned group 
  5. Have students collect the Evo with lights matching the color sequence next to their group number (you may need to project your screen to your class so they can see their Evo’s color sequence)
  6. The lesson timer will begin when students remove their Evo from the charger.
  7. Follow the lesson plan according to the PDF instructions and see Live Lesson Insights from Ozobot Classroom as your students complete the activity.
  8. The lesson timer will stop when an activity is completed, or you can select “End Lesson” 
  9. View the Post-Lesson Summary
  10. To turn Evos off after being connected, press and hold the power button for 10 seconds and return Evos to their chargers
  11. Disconnect your Classroom Communicator

To Launch a Lesson (for OzoBlockly lessons):

This feature is coming soon!

 

 

Saved lessons will be accessible in two places:

  1. My Lessons
  2. Classes

 

Users with multiple Evos will need to add lessons they’d like to use to a class in Classes. 

Once a class is created, under Student Groups, select “Choose Lessons” to check the boxes of lessons you’d like to use with your class (now or in the future).

 

Yes! Our most popular lessons come from Ozobot educators. To create your own lessons, click on Lessons from your left panel and then Lesson Creator. There, you will be guided through creating your own lesson. Follow our lesson writing guidelines to ensure other educators can run your lesson. 

Once you click “submit”, your lesson will be sent to the Ozobot team to review, but your lesson will be immediately available for your use from lessons “In Review” in My Lessons. Other educators will be able to access your lesson once it has been reviewed and added to the Lesson Library.  

 

The Core Coding Curriculum is made up of fully scoped-and-sequenced lesson tracks for grades K-5. Middle school and high school educators, developmentally-appropriate tracks for your grade levels are coming soon. Accessible in the Lesson Library, it consists of nine lessons per grade level track, and covers five fundamental coding concepts: Sequencing, Loops, Advanced Sequences & Loops, Conditional Statements, Functions, and Variables.

The best part? Educators don’t need any previous coding or computer science knowledge to get started with the Core Coding Curriculum, and it’s available to you at no charge! 

Introduce your students to Ozobot and start building their 21st century skills today by creating your free Ozobot Classroom account and getting started with the Core Coding Curriculum.

The Core Coding Curriculum was designed for Evo users, but can be adapted to work with Bit robots as well. Additional details here.

 

If your Evo disconnects from your Classroom Communicator during a lesson, it may have accidentally been shut off or run out of battery. This can be resolved by power cycling the Evo:

  1. Locate the disconnected Evo 
  2. Reconnect Evo to your charger
  3. Allow it to charge (if necessary)
  4. Wait for Evo to light up with the appropriate color sequence for the group
  5. Return Evo to the assigned group to pick up where they left off

Our lessons are only available in English at this time. Some of our education distributors have translated our lessons or created their own in various languages. You can reach out to ozoedu@ozobot.com to find out more.

OzoBlockly is Ozobot’s drag-and-drop, visual programming editor, used to teach beginning to advanced programming concepts and principles. It is based on Google’s Blockly, and has five skill levels from Pre-Reader to Master. 

The OzoBlockly Editor in your Classroom Dashboard was created specifically for educators! With the OzoBlockly Editor for Classroom you can:

  • Create and save programs to My Programs
  • Create share codes for programs to give to your students
  • Run a program directly from the OzoBlockly Editor

The OzoBlockly Editor in Classroom for Students is coming soon. When it has been launched, you will be able to receive Live Lesson Insights for OzoBlockly Lessons students complete.

While OzoBlockly lessons completed on devices other than Chromebooks cannot currently report Live Lesson Insights, broader tablet/device support is coming soon.

Device Requirements for OzoBlockly
Students can use the OzoBlockly editor on a computer (including Chromebooks) or tablet. The following technology works best with OzoBlockly programming:

  • All modern browsers
  • iPads (except iPad Mini)
  • Android tablets

OzoBlockly lessons can still be completed using the Lesson Plan PDF without Live Lesson Insights. For now, use the following steps to complete OzoBlockly Lessons:

  1. Browse and save lessons in the Lesson Library
  2. Create a Class
  3. Add Saved Lessons to a Class
  4. View Lesson Plan from the Manage Class tab
  5. Print
  6. You do not need to Launch the lesson from Classes (complete it according to the Lesson Plan instructions)

Bot Camp is interactive teacher training in Ozobot’s 2 Ways to Code: Screen-free with Color Codes and online with OzoBlockly. It includes a full hour of activities to dive into how to use and incorporate Ozobot into your classroom. 

You will need:

  • Evo robot, fully charged
  • A Bluetooth-enabled laptop/desktop with Chrome browser installed.
  • Black, red, green and blue markers
  • Extra plain, white paper (optional)
  • Bot Camp Booklet from your Educator Entry Kit or Classroom Kit

Don’t have your Bot Camp booklet? Print a PDF version from the Help section.

To complete Bot Camp:

  1. From a Bluetooth-enabled laptop/desktop computer with the Chrome Browser installed, find the Bot Camp Training card on your Dashboard page

  2. Follow the on-screen instructions to complete 1 hour of activities to learn how to use Color Codes and OzoBlockly

Bit users: You will not be able to complete Bot Camp as a connected experience. Download and print Offline Bot Camp from the Help section

 

First, make sure you are on a Bluetooth-enabled laptop/desktop with the Google Chrome browser installed.

Some users with Windows 7 and 10 have reported issues with Bluetooth connectivity in general. 

If you are still experiencing connection issues, you can still complete Bot Camp without connecting:

  1. From the connection screen in Bot Camp, select “Connect”
  2. On your computer’s Bluetooth pairing menu, hit “Cancel”
  3. Try connecting again
  4. On your computer’s Bluetooth pairing menu, hit “Cancel”
  5. Select “Continue without Connecting”

While Bot Camp is a great introduction to Ozobot’s 2 Ways to Code, we really recommend getting students started with Ozobot, coding, and STEAM through our Core Coding Curriculum.

The Core Coding Curriculum is made up of fully scoped-and-sequenced lesson tracks for grades K-5. Middle school and high school educators, developmentally-appropriate tracks for your grade levels are coming soon. It consists of nine lessons per grade level track, and covers five fundamental coding concepts: Sequencing, Loops, Advanced Sequences & Loops, Conditional Statements, Functions, and Variables. Read more about it here.

However, Bot Camp an be completed by students using Offline Bot Camp

 

You won’t be able to connect to your bot(s) since Bit is not Bluetooth-enabled. But we still recommend creating an Ozobot Classroom account to access educator training and the Lesson Library, you just won’t be able to access full features.

If you are interested in upgrading to Evo to get the most out of Ozobot Classroom, click here!

Educators outside the US can use Ozobot Classroom to:

Since the Ozobot Classroom Communicator is not presently available outside the US, you will not be able to receive Live Lesson Insights for lessons your class completes.

Ozobot Classroom’s Classes feature (including Live Lesson Insights) is currently in beta, meaning the specific insights we provide as students complete a lesson using Evo are a work-in-progress. 

The current insights provided during a Color Codes lesson are: 

  • Class time spent on a lesson
  • Which Color Codes students used in a lesson
  • Color Code most commonly used by a class
  • Number of academic standards the lesson met

Before we finalize which Live Lesson Insights we make available to educators, we want YOUR feedback! As you complete lessons with the current Live Lesson Insights, we want to hear what you like, what you don’t like, and what you think would bring more value for your students. Use the feedback button on the right-hand side of your screen (and don’t hold back!).

Get the full scoop on Live Lesson Insights here.

You can create your account using Google Classroom and deeper integration (including the ability to import your classes from Google Classroom) is coming soon. Please tell us which LMS or SIS you use by clicking on the teal Feedback button within Classroom, so we can prioritize support.

Apps (For Home)

Version 2.3.2 (2019-09-27)

  • Fix for a looping update on some devices

Version 2.3 (2019-04)

  • Bug fixes and polish

Version 2.2.268 (2018-12-24)

  • New Tricks feature
    • Equip your Evo with Tricks—stunts, emotes, and show-offy moves built with code—in the new Programs & Tricks Section.
    • From there, star Tricks to save them on your Evo and access them without the app.

  • Tricks for Wearable Skins
    • Owners of Unicorn or Racer Wearable Skins for Evo, there are exclusive Tricks just for you!
    • Go to Profile, then tap the gear icon and “Enter Redeem Code” to unlock your Wearable Tricks.

  • In-app OzoBlockly Editor
    • Hack your bot’s behavior with the OzoBlockly Editor now right in the app!
    • For tablet users only, in-app OzoBlockly has different skill levels from Beginner to Master coding.

  • Additional enhancements include new onboarding, an expanded Help Section, and support for Evo firmware 1.13.

Version 2.1.2 (2018-05-12)

  • New Hero Interaction feature
    • For use with 2+ Avenger Action Skins and 2+ Evos.
    • Attach your skins and open the app.
    • Go to the Play Section, and select Drive.
    • While in Drive, your Hero will call out other Avenger Action Skins–or enemies!

Version 2.1 (2017-12-21)

  • Level Up function added
    • View Profile to see activities you can do with Evo to level up, from Color Codes to OzoBlockly programming. As you level up, earn coins to spend on upgraded avatars. 
  • Explore and run OzoBlockly programs
    • Go to the Play Section.
    • Tap OzoBlockly.
    • Check out 6 featured programs, including Rev Up and Color Match. 

Version 2.0 (2017-12-19)

  • Run checkups to get great new content for your Evo, like Tricks and Sounds

  • New Experience Pack section
    • Earn stars as you and Evo complete your pack

  • New look and feel

  • Some bug fixes

Version 1.2 (2017-08-24)

  • Adds Star rewards
    • Get rewarded for using Evo to code and create!
    • Start with an Evo Experience Pack. As you and Evo complete the paper activities, the app tracks your progress and gives you stars.

  • New Voice section
    • Access all of Evo’s sounds, including brand new ones!

  • Faster firmware update process (2–4x)

  • Some bug and crash fixes

Version 1.1.102 (2017-05-25)

  • Improved auto connection to Evo

  • Improved OzoBlockly loading
    • Hack your Evo and take control with OzoBlockly.
    • Open OzoBlockly (ozoblockly.com/editor) on your computer or tablet.
    • Follow the instructions on the OzoBlockly screen to write a program for Evo.
    • Save your program.
    • Open the Evo app on your iOS or Android device.
    • Navigate to OzoBlockly in app to run your program.

  • Cleaner firmware update process

  • Bug fixes and polish

Version 1.1.96 (2017-04-21)

  • Adds ability to adjust Evo volume

  • Bug fixes and polish

Version 1.1.94 (2017-04-18)

  • Adds ability to mute Evo

  • Adds ability to adjust brightness of Evo’s lights

  • Supports Classroom Mode in OzoBlockly

  • Bug fixes and polish

Version 1.1.89 (2016-04-05)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.65 (2016-12-20)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.50 (2016-11-04)

  • Initial release

Only the Evo by Ozobot app, which can be found in the App Store and Google Play store.

The Evo app is the companion app that pairs Evo with your smartphone or tablet.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen

To download the free Evo app, search for ‘Evo by Ozobot’ in the Apple App Store or Google Play store.

Follow these steps to connect to the Evo app and create an account:

  • Step 1: Check Wi-Fi and Bluetooth®
    • In your device’s settings, make sure you’re connected to Wi-Fi and Bluetooth® is on. Bluetooth® pairs with Evo automatically.
  • Step 2: Restart
    • Close and re-open your app and restart Evo.
  • Step 3: Account Creation
    • To create an Evo app account, do not use symbols or prohibited usernames.

If Evo disconnects from the app, follow these steps:

  • Step 1: Return to the app’s home screen.
  • Step 2: Tap on the image of your Evo.
  • Step 3: Tap ‘Connect’.

If Evo is not showing up in the home screen, restart Evo and the app.

The Bit by Ozobot app and Bit OzoGroove app.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen. Find the apps in the Apple App Store or Google Play store.

The Evo by Ozobot app is for use with Evo-only.

Color Codes

Color Codes are short sequences of color that allow you to start coding completely screen-free! Color Codes are used to teach basic coding concepts, from cause-and-effect to debugging. They are recommended for anyone new to coding–teachers and students alike–and can be ideal for grades K-5.

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes should be drawn on plain white paper with black, blue, red, and green markers.

Use your bot indoors on a clean, flat surface. Evo and Bit rely on optical sensors to read Color Codes. Their optical sensors will not function outdoors in bright sunlight.

Get more Color Code markers here. >

Right here: https://files.ozobot.com/stem-education/ozobot-color-codes.pdf

Educators, you can find the Color Code Chart in the Help section of Ozobot Classroom. 
Home users, you can find it in the Evo app. 

In addition to washable Ozobot markers, you can use classic Crayola markers or Sharpie wide chisel tips. You’ll need black, blue, red, and green. For Sharpie markers, use the pastel shades of blue and green.

We do not recommend the use of dry erase markers with Ozobots. Their ink can end up inside the bot’s internal motor. 

Calibration

If Evo isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Evo’s optical sensors to the surface and light environment. Calibrate Evo whenever you change surfaces (paper to screen) or lighting conditions.

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Evo.

Find more drawing tips here.

Calibration

If Bit isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Bit’s optical sensors to the surface and light environment. Calibrate Bit whenever you change surfaces (paper to screen) or lighting conditions.

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Bit.

Find more drawing tips here.

OzoBlockly

OzoBlockly is Ozobot’s device agnostic visual programming editor, used to teach beginning to advanced programming concepts and principles. It is based on Google’s Blockly, and has five skill levels from Pre-Reader to Master. 

Device Requirements
Students can use the OzoBlockly editor on a computer (including Chromebooks) or tablet. The following technology works best with OzoBlockly programming:

  • All modern browsers
  • iPads (except iPad Mini)
  • Android tablets

To create programs for Evo or Bit:

  • Step 1: Open OzoBlockly (ozoblockly.com/editor) on a computer or tablet.
  • Step 2: In the upper left corner, make sure to select your bot (Evo or Bit).
  • Step 3: Drag and drop colorful blocks of code to write a program for Evo.
  • Step 4: Save your program by clicking the Save icon in the bottom right.

Learn more about Evo and OzoBlockly here. >

To load your code into Evo, you have two options: app loading (requires Evo app) and flash loading (does not require Evo app).

App Loading

  • Step 1: Open the Evo app on your iOS/Android device and connect to your Evo.
  • Step 2: In the OzoBlockly editor, make sure you’re logged in with your Evo app username and password. Login in the upper right corner. Save your OzoBlockly program.
  • Step 3: Write and then save your program.
  • Step 4: In the bottom left corner of the OzoBlockly editor, click on the App icon.
  • Step 5: In the Evo app, navigate to OzoBlockly. Your program will run automatically.

To load your code into Evo, you have two options: app loading (requires Evo app) and flash loading (does not require Evo app).

Flash Loading

  • Step 1: In the OzoBlockly editor, save your OzoBlockly program.
  • Step 2: Click the Flashing icon in the bottom left corner.
  • Step 3: Calibrate Evo to the screen:
    • Set screen brightness to 100%
    • Press Evo power button until Evo blinks white
    • Release power and hold Evo up to the white Evo-shaped space on OzoBlockly screen
    • During loading, OzoBlockly screen flashes and Evo blinks green.
    • Start over if Evo blinks red.
  • Step 4: To run your program, double press Evo’s power button.

Troubleshooting
If you’re having trouble with flash loading, try the following steps:

  • Make sure your computer or device’s screen brightness is at 100%.
  • Connect your laptop or device to power or edit battery options to favor performance over battery life.
  • Close any extra browser tabs and applications.
  • If using multiple monitors, don’t interact with any of the screens to avoid frame drops.
  • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

To load your code into Bit, follow these steps for flash loading:

  • Step 1: Save your OzoBlockly program.
  • Step 2: In OzoBlockly, click the Flashing icon in the bottom left corner.
  • Step 2: Calibrate Bit to the screen:
    • Set screen brightness to 100%
    • Press Bit power button until Bit blinks white
    • Release power and hold Bit up to the white Bit-shaped space on OzoBlockly screen
    • During loading, the OzoBlockly screen flashes. Bit blinks green when loading is complete.
    • Start over if Bit blinks red.
  • Step 3: To run your program, double press Bit’s power button.

Troubleshooting
If you’re having trouble with flash loading, try the following steps:

  • Make sure your computer or device’s screen brightness is at 100%.
  • Connect your laptop or device to power or edit battery options to favor performance over battery life.
  • Close any extra browser tabs and applications.
  • If using multiple monitors, don’t interact with any of the screens to avoid frame drops.
  • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

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