FAQs

If you don’t find what you need here, email us at support@ozobot.com.

General Questions

We’re so glad you asked. It’s Oh-zo-bot, not Ah-zo-bot. But you can call us anything you like. READ: People Are Saying Ozobot Their Own Way >
You can find Evo How-To videos here and Bit How-To videos here.
Contact us as support@ozobot.com, (310) 318-0070, or through chat on our website.

Evo has a LiPo battery charged with a micro USB cable that comes with the robot.
A full charge takes 60 min. and supports approximately 60 min. of playtime.

The Ozobot Certified Educator (CE) program is open to educators already familiar with Ozobot and its possibilities. All CEs receive an Ozobot Classroom Kit, swag, and other perks. On an annual basis, CEs are required to submit 3 lessons to the Ozobot Lesson Library and present about Ozobot at a conference or event.

If you’re not already using Ozobot, we recommend you begin your learning with an Evo Educator Entry Kit, which trains you in our 2 Ways to Code. Once you’re familiar, you can apply! To apply:

  1. Submit 3 or more Ozobot lessons.
  2. If your lessons are approved, you’ll get a t-shirt AND you’ll be asked to send a video cover letter outlining your interest in the CE program!

Lessons you submit will be made available for free to our community. 

To prep for an application, we also recommend completing Ozobot Basic Training Lessons with your students, including Color Codes and OzoBlockly. Or, browse our K-12, cross-curricular Lesson Library to get inspiration from other educators!

Yes, We have a private Facebook group for educators called OzoAcademy.  In this group you will have access to the Ozobot education team and Ozobot Certified Educators.  You will have to prove you are an educator to be allowed in this group.

Products & Availability

We offer free U.S. standard shipping on any order over $100 on shop.ozobot.com. Shipping typically takes 5-7 business days. You can view other shipping options, which may or may not be available based on your destination, at checkout.

We make Evo and Bit. Evo and Bit are coding robots that inspire kids to create with technology.
Evo is the Bluetooth-enabled Ozobot and was released in 2016. Evo has extra programmable features including proximity sensors and a speaker, and connects to Ozobot Classroom for updates and real-time information about student progress and engagement. Bit, the original Ozobot, was released in 2014 and is not Bluetooth-enabled. Both Ozobots come with 2 Ways to Code–screen-free with Color Codes and on-screen with OzoBlockly. OzoBlockly code can be loaded instantly to Evo via Bluetooth, while Bit must be held up to the screen for flash loading.

Ages 5 and up for both Evo and Bit (or grades K-12 in an educational setting).

K-12. Between our 2 Ways to Code, with Color Codes as an easy entry point and OzoBlockly’s five levels, Ozobots can be used across all grades and coding skill levels. Ozobots are also used across subjects and content areas, from coding and CS to ELA, math, history, and more.

Easy! If you look at the bottom of the bot, you should see either “Bit” or “Evo” directly below where it says “Ozobot”.

Evo Updates

Evo Firmware V. 1.16 (2020-03-25)

We made some improvements to Evo’s behavior in Classroom Mode and established charging behavior for the new charging base. 

  • Bug fixes and polish

Evo Firmware V. 1.15 (2019-11)

We made some improvements to support the launch of our Ozobot Classroom STEAM software platform, including:

  • Evo On/Off in Classroom 

    • At educators’ request, when running a connected lesson from Ozobot Classroom, Evo’s on/off settings change to a long button press (~8 sec, until Evo’s top light flashes red) to power off. This increases accuracy of Live Lesson Insights by reducing the likelihood that students power off during the lesson.

      Running a lesson unplugged without Ozobot Classroom? Switch Evo on/off with a single click of the power button as usual.

  • Help Requested
    • When running a connected lesson from Ozobot Classroom, a single click of the power button will trigger a ‘Help Requested’ message on your educator dashboard, so students can ask for help if they’re struggling or need your input.
  • Bug fixes and polish

Evo Firmware V. 1.14 (2019-10-03)

  • IR Proximity Sensors – Only When You Want Them!

    • To make Color Code lessons and activities run seamlessly, Evo’s proximity sensors are now turned off while line following and executing Color Codes. Take control of Evo’s proximity sensors by programming them with OzoBlockly (Level 3+).

Evo Firmware V. 1.13 (2018-12-24)

  • Need for Speed

    • Make Evo faster than ever with OzoBlockly, using the new speed multiplier block. Find the speed multiplier block in the Master level, under Movement
  • Consistent Speed
    • When performing a U-Turn Color Code, Evo will maintain its current speed (Slow, Cruise, Fast, Turbo) while turning

Evo Firmware V. 1.12 (2018-10-01)

  • Bug fixes and polish

Evo Firmware V. 1.11 (2018-04-26)

  • We fixed an issue that kept Evo from updating with an Avenger Action Skin on

Evo Firmware V. 1.10 (2018-03-01)

  • Enjoy enhancements to Evo’s audio, new proximity sensor communication support for OzoBlockly, plus bug fixes and polish

Evo Firmware V. 1.9 (2018-01-25)

  • Bug fixes and polish

Evo Firmware V. 1.7 (2017-11-01)

  • Tricks
    • Play with Evo’s sensors to trigger three tricks–Follow, Music, and Escape. Cover all four sensors until Evo’s lights turn green to switch between Tricks.
  • Experience Pack
    • As you and Evo complete the Experience Pack, Evo communicates with the app. Earn stars as you go!

Evo Firmware V. 1.6 (2017-08-25)

  • Voice
    • Found in the Starting Zone carousel, Voice gives you access to an entire library of Evo sounds and emotions.
  • Improved line following
    • Follows green lines more accurately
    • Better behavior on non-white backgrounds (though white paper is still best!)
    • Better behavior on sharp curves

To manually check your Evo firmware and update to the latest:

  1. 211Make sure you have a recent version of the Evo by Ozobot app installed on your device.
  2. Go to the app’s home screen and connect to your Evo. 
  3. Tap on your Evo and select More Info. From there, you can tap Run Checkup to check for the latest firmware and Evo features.
 

We regularly update and improve our software–Ozobot Classroom (for School) and the Evo app (for Home). But we also regularly update firmware, the software embedded in Evo. With each firmware update, get ready to discover new features for Evo including sounds, behaviors, bug fixes, and features requested by the educator community.

Ozobot Classroom (For School)

Ozobot Classroom is companion software for Ozobots used in schools. It’s built around our 2 Ways to Code–with and without screens–which provide a low floor and high ceiling for interdisciplinary STEAM learning. Beginners with zero coding experience can start screen-free with Color Codes, or on-screen with OzoBlockly’s Pre-Reader level. From there, they can continue learning programming principles for years as they move through OzoBlockly’s skill levels.

The Ozobot Classroom platform takes these 2 Ways to Code and gets students hands-on with lessons for core subjects and more—no matter where they’re learning—by:

  • Allowing teachers to browse and save free lessons for any subject, including remote-friendly Learn Anywhere Lessons
  • Making it easy to assign and track lessons remotely and in person, including with Google Classroom
  • Simplifying device setup 

Learn more here.

Ozobot Classroom V.1.13 (2021-01-06)

 

Education is constantly changing, along with the way teachers are expected to present curriculum, so we will regularly update our software (and hardware!) to reflect your needs. The latest releases of Ozobot Classroom  include key updates we hope will be lifesavers for educators during this unprecedented time.

  • Google Classroom integration
  • Flexible, Remote-Friendly Lessons
  • Interactive Student View
  • General bug fixes and improvements

Read more here.

 

Ozobot Classroom V. 1.5 (2020-02-05)

Get Started Checklist – Introducing the Get Started Checklist, designed to walk you through Ozobot Classroom’s main sections and key capabilities and get you ready to start engaging your students in coding and STEAM. Complete the Checklist for:

  • Bot Camp Training – learn 2 Ways to Code (1 hr)
  • Unlock Full Features – enter or request a license code (2 min)
  • Browse and Save Lessons – (5 min+)
    Create Your First Class – add students manually or with a .csv/.xls file (10 min)
  • Check for Device Updates – (up to 1.5 hr)

    Note: You can close out the Checklist at any time and access it again later from the top, center of your Classroom screen.

General bug fixes and improvements.


Ozobot Classroom Public Release V. 1.0 (2020-01-14)

Ozobot Classroom Open Beta (2019-10-09) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. Windows users and Bit users can complete teacher training without connecting, by clicking ‘Continue without connecting’ here: 
  • Lessons: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code.
    • Lesson Library and My Lessons: Browse and save free STEAM lessons. Your saved lessons show up in My Lessons.
    • Lesson Creator: Create lessons of your own (and earn an Ozobot t-shirt along the way!).


Ozobot Classroom Closed Beta (2019-08-23) 

Ozobot Classroom is currently in beta, and contains the following features: 

  • Integrated Teacher Training: Get started in Classroom with Bot Camp, digital-physical teacher training in Ozobot’s 2 Ways to Code. Connect your Evo to get a summary and stats at the end of your training, and get a glimpse into real-time information for both of Ozobot’s 2 Ways to Code. 

Ozobot Classroom Alpha Testing (2019-05-22) 

READ: The Secret is Out! Announcing Ozobot Classroom 

Ozobot Classroom accounts are free for any educator to create.

We highly recommend creating your account with your Google Classroom credentials, if your school uses Google Classroom.  Signing in and creating classes with Google Classroom unlocks the Ozobot Classroom Student View experience (which saves teachers time and guides students, screen-by-screen, through their assignments). Wider integrations and LMS support are in the works! Contact your Account Executive for more info or to request an integration. 

To Create Your Account with Google (Recommended):

Use a computer with the Google Chrome browser

  1. Go to: classroom.ozobot.com
  2. Sign in with Google
    If you created an Ozobot Classroom account previously and did not sign in with Google,
    log out and select ‘Sign in with Google’.
  3. Invite all students you’ll be using Ozobot with to your Google Class(es) on Google Classroom

 To Create Your Account without Google:

  1. Go to: classroom.ozobot.com
  2. Create an account with your email address and create a password
    Note: If you create an account with your email address and want to use Google Classroom with your students in the future, you’ll have to create a new account.

We highly recommend creating your account with your Google Classroom credentials, if your school uses Google Classroom.  Signing in and creating classes with Google Classroom unlocks the Ozobot Classroom Student View experience (which saves teachers time and guides students, screen-by-screen, through their assignments). Wider integrations and LMS support are in the works! 

Creating Your Account & Classes

1. Create Your Account with Google
Use a computer with the Google Chrome browser

    1. Go to: classroom.ozobot.com
    2. Sign in with Google
      If you created an Ozobot Classroom account previously and did not sign in with Google,
      log out and select ‘Sign in with Google’.
    3. Invite all students you’ll be using Ozobot with to your Google Class(es) on Google Classroom

2. Update Your Bot(s)

Make sure you have:

  • A compatible computer (including Chromebooks) with the Chrome or Edge browser. See Compatibility Chart >
    • Disable screensaver/sleep settings, which can interrupt updates.
  • Ozobot Evos, Classroom Communicator, and charging base 
    • Place all devices on the same desk, or no more than 5 ft from each other.

Turn off all other bots in the area (up to 75 ft). The Communicator updates a maximum of 18 Evos at a time.

  • Update Multiple Evos:
    1. Plug Evos in to charge using the charging base or individual USB charging cables. LEDs will flash green while charging.
    2. Plug Classroom Communicator into a powered outlet (phone or tablet charger or powered USB hub).
    3. Go to Classroom’s Devices page: classroom.ozobot.com/devices
    4. Click ‘Pair Now’ next to ‘Multiple Evos + Classroom Communicator’ and follow the instructions on screen. 
    5. Up to 18 Evos will appear on the Devices page as they connect (~1 min).* As they connect, they’ll stop flashing green.
    6. Click ‘Update All’ at the top of the list. An estimated time for the update to complete will appear.
      Avg. update time:  4-6 min/bot. If any bots failed to update, their top LEDs will be red.

      Troubleshooting Tips

      If any Evos fail to update, start over at Step 1.

      WiFi and other signals can interfere with the BLE (Bluetooth Low Energy) connection. If some bots appear as NOT CONNECTED:

      1. Click Disconnect from the Communicator menu.
      2. Once the Devices page has completed loading, refresh the page.
      3. Start over at Step 1  

                    IMPORTANT UPDATE: Before starting an in-person lesson, be sure to unplug the Ozobot Classroom Communicator.

  • Update a Single Evo
    1. Plug Evo in to charge using an individual USB charging cable or charging base. LEDs will flash green while charging.
    2. Go to Classroom’s Devices page: classroom.ozobot.com/devices
    3. Click ‘Pair Now’ next to ‘Single Evo’ and follow the instructions on screen.
    4. If Evo needs to be updated, its top LED will be red. If its top LED is green, no update is required.
    5. Click ‘Update’ at the top of the list. An estimated time for the update to complete will appear. Avg. update time: 4-6 min. If your bot updated successfully, its top lED will be green. If its top LED is red, it did not successfully update. 

      Troubleshooting Tips: 

      If Evo fails to update, start over at Step 1.

      *If Evo does NOT CONNECT:

      1. Make sure you are using the correct devices and browser. See full compatibility chart >
      2. If you’re still not able to connect, go to ozobot.com/evo-update to connect and update.

                      

3. Import a Class From Google Classroom

Important: Make sure you’ve invited all students to your Google Class and students have accepted before you import your class(es)

Known issue: When a user imports a Google class, no students/groups are displayed inside the class until an assignment has been created. The students can be viewed/graded when you review a completed assignment.

3. Assign Remote-Friendly Lessons (Flexible for In-Person or Remote Learning)

Recommended cadence is 1 Ozobot lesson per week.

IMPORTANT: All students and classes should start with these 4 introductory STEAM lessons, which introduce Ozobot basics. From there, explore standards-aligned lessons for Math, ELA, and more. Steps for remote instruction 1 2 3 Review the Lesson Plan. Go to Classes and select the desired Class Select the lesson. 4 Set start and due dates, then assign. (IMPORTANT: Class must have a symbol. If it does not, import the Class from Google).

Assigning Lessons Remotely:

  1. Review the Lesson Plan
  2. Go to Classes and select the desired Class (must have the Google Classroom icon next to it)
     
  3. Select the lesson you’d like to assign
  4. Set start and due dates, then assign!

Students will get a Google Classroom email notification with their new assignment.

The Get Started Guide for Students & Parents covers the following steps for them:

    1. On a Chromebook, open the email and select ‘Open’.
    2. In Google Classroom, select ‘Ozobot Classroom.’
    3. Follow the on-screen steps to sign in with Google (no new accounts needed!) and check Evo for updates. (IMPORTANT: as a best practice, ask your students not to skip updates!)
    4. After updates, follow the on-screen steps to be guided through the assignment with an Instructional Video playlist.

Students can go to classroom.ozobot.com/student and sign in with Google to access the assignment and any completed Ozobot classwork. 

Assigning lessons synchronously / in-person:

IMPORTANT UPDATE: Before starting an in-person lesson, be sure to unplug your Ozobot Classroom Communicator

  1. If you haven’t already, update your Ozobots in Devices. You can update up to 18 bots at once using your Classroom Communicator.
  2. Review the Lesson Plan
  3. Print/share the included Activity Sheets with students.

  4. Guide students using either the Instructional Video playlist (labeled Introduction in the Activity Guide) OR the Direct Instruction and Student Practice sections of the Lesson Plan.
  5. Collect student work.

Find detailed steps for remote and in-person instruction at ozo.bot/remote-lessons.

Completing Teacher Training

Discover Ozobot’s 2 Ways to Code so you can support your students and earn PD.
Compatible devices: Chromebooks, Macs, and most Windows 10 computers with the Google Chrome browser

  1. From your Ozobot Classroom dashboard, go to Bot Camp.
  2. Follow the on-screen steps to connect your Evo and complete your training

Note: Once you complete Bot Camp, you can find it anytime in the Help section.

We highly recommend creating your account with your Google Classroom credentials, if your school uses Google Classroom.  Signing in and creating classes with Google Classroom unlocks the Ozobot Classroom Student View experience (which saves teachers time and guides students, screen-by-screen, through their assignments). Wider integrations and LMS support are in the works! If you do not have an Ozobot Classroom Account (and cannot create one) use the following steps:

Creating Your Account & Classes

1. Create Your Account with an Email Address 
Use a computer with the Google Chrome browser

    1. Go to: classroom.ozobot.com
    2. Create an account with email and password
      Note: If you eventually use Google Classroom with your students, you’ll need to create a brand-new account with Google Classroom.

2. Update Your Bot(s)

Make sure you have:

  • A compatible computer (including Chromebooks) with the Chrome or Edge browser. See Compatibility Chart >
    • Disable screensaver/sleep settings, which can interrupt updates.
  • Ozobot Evos, Classroom Communicator, and charging base 
    • Place all devices on the same desk, or no more than 5 ft from each other.

Turn off all other bots in the area (up to 75 ft). The Communicator updates a maximum of 18 Evos at a time.

  • Update Multiple Evos:
    1. Plug Evos in to charge using the charging base or individual USB charging cables. LEDs will flash green while charging.
    2. Plug Classroom Communicator into a powered outlet (phone or tablet charger or powered USB hub).
    3. Go to Classroom’s Devices page: classroom.ozobot.com/devices
    4. Click ‘Pair Now’ next to ‘Multiple Evos + Classroom Communicator’ and follow the instructions on screen. 
    5. Up to 18 Evos will appear on the Devices page as they connect (~1 min).* As they connect, they’ll stop flashing green.
    6. Click ‘Update All’ at the top of the list. An estimated time for the update to complete will appear.
      Avg. update time:  4-6 min/bot. If any bots failed to update, their top LEDs will be red.

      Troubleshooting Tips

      If any Evos fail to update, start over at Step 1.

      WiFi and other signals can interfere with the BLE (Bluetooth Low Energy) connection. If some bots appear as NOT CONNECTED:

      1. Click Disconnect from the Communicator menu.
      2. Once the Devices page has completed loading, refresh the page.
      3. Start over at Step 1  

                    IMPORTANT UPDATE: Before starting an in-person lesson, be sure to unplug the Ozobot Classroom Communicator.

  • Update a Single Evo
    1. Plug Evo in to charge using an individual USB charging cable or charging base. LEDs will flash green while charging.
    2. Go to Classroom’s Devices page: classroom.ozobot.com/devices
    3. Click ‘Pair Now’ next to ‘Single Evo’ and follow the instructions on screen.
    4. If Evo needs to be updated, its top LED will be red. If its top LED is green, no update is required.
    5. Click ‘Update’ at the top of the list. An estimated time for the update to complete will appear. Avg. update time: 4-6 min. If your bot updated successfully, its top lED will be green. If its top LED is red, it did not successfully update. 

      Troubleshooting Tips: 

      If Evo fails to update, start over at Step 1.

      *If Evo does NOT CONNECT:

      1. Make sure you are using the correct devices and browser. See full compatibility chart >
      2. If you’re still not able to connect, go to ozobot.com/evo-update to connect and update.

3. Create a Class

3. Save Remote-Friendly Lessons (Flexible for In-Person or Remote Learning)
Recommended cadence is 1 Ozobot lesson per week.

IMPORTANT: All students and classes should start with these 4 introductory STEAM lessons, which introduce Ozobot basics. From there, explore standards-aligned lessons for Math, ELA, and more. Steps for remote instruction 1 2 3 Review the Lesson Plan. Go to Classes and select the desired Class Select the lesson. 4 Set start and due dates, then assign. (IMPORTANT: Class must have a symbol. If it does not, import the Class from Google).

Assigning Lessons Remotely:

  1. Review the Lesson Plan
  2. Print/share the included Activity Sheets with students. You can also provide students with the Activity Guide, for written directions if students will be completing the lesson without the Instructional Video or as an extra reference.
      
  3. Send students the Instructional Video playlist (on pg. 1 of the Lesson Plan).
  4. Collect student work by asking for a photo or video (e.g via Flipgrid). If a photo is not possible, ask students to reflect on their work by responding to a writing prompt (e.g. What was challenging about the lesson?).

  1.  

Students can go to classroom.ozobot.com/student and sign in with Google to access the assignment and any completed Ozobot classwork. 

Assigning lessons synchronously / in-person:

IMPORTANT UPDATE: Before starting an in-person lesson, be sure to unplug the Ozobot Classroom Communicator

  1. If you haven’t already, update your Ozobots in Devices. You can update up to 18 bots at once using your Classroom Communicator.
  2. Review the Lesson Plan
  3. Print/share the included Activity Sheets with students.
  4. Go to Classes and select the Class.
  5. Find your desired lesson and select ‘Launch Lesson.
  6. Guide students using either the Instructional Video playlist (labeled Introduction in the Activity Guide) OR the Direct Instruction and Student Practice sections of the Lesson Plan.
  7. Collect student work.

Find detailed steps for remote and in-person instruction at ozo.bot/remote-lessons.

Completing Teacher Training

Discover Ozobot’s 2 Ways to Code so you can support your students and earn PD.
Compatible devices: Chromebooks, Macs, and most Windows 10 computers with the Google Chrome browser

  1. From your Ozobot Classroom dashboard, go to Bot Camp.
  2. Follow the on-screen steps to connect your Evo and complete your training

Note: Once you complete Bot Camp, you can find it anytime in the Help section.

General Device/System Requirements

Ozobot Classroom, Ozobot’s STEAM learning management system, supports computers with the Google Chrome browser installed, including:

  • Chrome OS with Chrome 56+
  • Mac OS X 10.10+ with Chrome 56+
  • Some Windows 10 computers

(Note: Educator Entry Kits are not compatible with Windows 10 computers at this time.)

Only Ozobot Evo, the Bluetooth-enabled Ozobot, connects to Ozobot Classroom. Bit users, you can still create an Ozobot Classroom account to access unplugged training and to browse, save, and create lessons. 

Multi-Bot Connection Requirements

In addition to the above requirements, educators will need an Ozobot Classroom Communicator to make updating multiple Evos a breeze.  Ozobot Classroom Communicators are included with Evo Classroom Kit 2.0 and 1:1 Program purchases. 

Classroom Communicators will need to be plugged into a USB power adapter (like a phone charger, not included) to maintain connectivity with Ozobot Classroom and up to 18 Evos.

If you have an older version of the Evo Classroom Kit, you can contact your Account Executive or sales@ozobot.com to purchase a Communicator.

Click here for up-to-date device and system requirements

Ozobot Classroom’s full features are accessible to educators with Evo Classroom Kits, multiple Evos, or 1:1 Program customers.

  1. Evo (Hardware): A programmable robot with 2 Ways to Code-with and without screens. 
  2. Classroom Communicator (Hardware): Plugs into a USB power source and makes multi-bot firmware updates a breeze
  3. Your Ozobot Classroom Account (Software): Teacher training, lesson setup, and insights into online and offline student activity 

Using Ozobot Classroom without an Evo Classroom Kit:

Educators without Evo Classroom Kits can still  use Ozobot Classroom to:

  • Complete Bot Camp Training
  • Browse, save, and print lessons from the Lesson Library

See if upgrading to an Evo Classroom Kit is right for you here!

IMPORTANT UPDATE: Before starting an in-person lesson, be sure to unplug the Ozobot Classroom Communicator.

The Ozobot Classroom Communicator (patent pending) looks like a USB drive and plugs into a USB power source, enabling you to easily update up to 18 bots at once.

It ships with Evo Classroom Kits purchased January 2020 and after. If you purchased an Evo Classroom Kit prior to January 2020, contact your Account Executive or sales@ozobot.com to purchase.

Please note: Classroom Communicators can only be shipped to US customers at this time.

Ozobot Classroom is not available as an app at this time. Instead, you can access Ozobot Classroom from the Chrome web browser. Click here for full device and system requirements.

It’s important to update your Evos’ firmware before using Ozobot with your students.  You can do this easily for up to 18 bots using your Classroom Communicator.

  1. From your left panel, go to Devices
  2. Plug your Classroom Communicator into a USB power adapter (not included)
  3. Plug your Evos into their chargers (included with Classroom Kits)
  4. Plug your Evo charger(s) into power
  5. Select “Connect to Communicator”                                                           
  6. Follow your computer’s Bluetooth instructions to pair your Classroom Communicator. If successful, you’ll see the following:
  7. Wait for Ozobot Classroom to find your all your Evos
  8. Name your Evos (if desired) by clicking on the individual Evo names
  9. Click “Update All Devices” under your Evo list to begin updating. The updating process will take about 5 minutes per Evo that needs to be updated. Make sure your computer doesn’t go to sleep during that time!
  10. If this button is greyed out, all your Evos are fully up-to-date:

Once your Evos are updated, you’ll only need to check for firmware updates about once per semester.

You will need to update your Evos the latest firmware in Devices before using them for any lessons. You can update up to 18 bots at once using your Classroom Communicator.

You will then need to check for updates about once per semester.

From an individual Class page, select the Class History tab under the Class title to see a list of lessons completed with Live Lesson Insights and access Post-Lesson Summary reports. 

 

Get started teaching coding/CS with our Core Coding Curriculum, or explore 100s of interdisciplinary lessons created by the Ozobot Team and educators like you.

To use a lesson with a class, you first need to save it from the Lesson Library:

 

1. Browse lessons using the search filter or search for specific keywords using the search bar.

2.  Click a lesson’s title to learn more.

3. On the lesson screen, click Download Files to view the lesson plan and materials. Click Save Lesson if you’d like to use it with your students now or in the future.

Then, access your saved lessons in two places:

  1. My Lessons
  2. Classes

Saved lessons will be accessible in two places:

  1. My Lessons
  2. Classes

 

Users with multiple Evos will need to add lessons they’d like to use to a class in Classes. 

Once a class is created, under Student Groups, select “Choose Lessons” to check the boxes of lessons you’d like to use with your class (now or in the future).

 

Yes! Our most popular lessons come from Ozobot educators. To create your own lessons, click on Lessons from your left panel and then Lesson Creator. There, you will be guided through creating your own lesson. Follow our lesson writing guidelines to ensure other educators can run your lesson. 

Once you click “submit”, your lesson will be sent to the Ozobot team to review, but your lesson will be immediately available for your use from lessons “In Review” in My Lessons. Other educators will be able to access your lesson once it has been reviewed and added to the Lesson Library.  

Our lessons are only available in English at this time. Some of our education distributors have translated our lessons or created their own in various languages. You can reach out to ozoedu@ozobot.com to find out more.

OzoBlockly is Ozobot’s drag-and-drop, visual programming editor, used to teach beginning to advanced programming concepts and principles. It is based on Google’s Blockly, and has five skill levels from Pre-Reader to Master. 

The OzoBlockly Editor in your Classroom Dashboard was created specifically for educators! With the OzoBlockly Editor for Classroom you can:

  • Create and save programs to My Programs
  • Create share codes for programs to give to your students
  • Run a program directly from the OzoBlockly Editor

The OzoBlockly Editor in Classroom for Students is coming soon. When it has been launched, you will be able to receive Live Lesson Insights for OzoBlockly Lessons students complete.

Bot Camp is interactive teacher training in Ozobot’s 2 Ways to Code: Screen-free with Color Codes and online with OzoBlockly. It includes a full hour of activities to dive into how to use and incorporate Ozobot into your classroom. 

You will need:

  • Evo robot, fully charged
  • A Bluetooth-enabled laptop/desktop with Chrome browser installed.
  • Black, red, green and blue markers
  • Extra plain, white paper (optional)
  • Bot Camp Booklet from your Educator Entry Kit or Classroom Kit

Don’t have your Bot Camp booklet? Print a PDF version from the Help section.

To complete Bot Camp:

  1. From a Bluetooth-enabled laptop/desktop computer with the Chrome Browser installed, find the Bot Camp Training card on your Dashboard page

  2. Follow the on-screen instructions to complete 1 hour of activities to learn how to use Color Codes and OzoBlockly

Bit users: You will not be able to complete Bot Camp as a connected experience. Download and print Offline Bot Camp from the Help section

 

First, make sure you are on a Bluetooth-enabled laptop/desktop with the Google Chrome browser installed.

Some users with Windows 7 and 10 have reported issues with Bluetooth connectivity in general. 

If you are still experiencing connection issues, you can still complete Bot Camp without connecting:

  1. From the connection screen in Bot Camp, select “Connect”
  2. On your computer’s Bluetooth pairing menu, hit “Cancel”
  3. Try connecting again
  4. On your computer’s Bluetooth pairing menu, hit “Cancel”
  5. Select “Continue without Connecting”

While Bot Camp is a great introduction to Ozobot’s 2 Ways to Code, we really recommend getting students started with Ozobot, coding, and STEAM through our Core Coding Curriculum.

The Core Coding Curriculum is made up of fully scoped-and-sequenced lesson tracks for grades K-5. Middle school and high school educators, developmentally-appropriate tracks for your grade levels are coming soon. It consists of nine lessons per grade level track, and covers five fundamental coding concepts: Sequencing, Loops, Advanced Sequences & Loops, Conditional Statements, Functions, and Variables. Read more about it here.

However, Bot Camp an be completed by students using Offline Bot Camp

 

You won’t be able to connect to your bot(s) since Bit is not Bluetooth-enabled. But we still recommend creating an Ozobot Classroom account to access educator training and the Lesson Library, you just won’t be able to access full features.

If you are interested in upgrading to Evo to get the most out of Ozobot Classroom, click here!

Educators outside the US can use Ozobot Classroom to:

Since the Ozobot Classroom Communicator is not presently available outside the US, you will not be able to receive Live Lesson Insights for lessons your class completes.

In 2020, we joined the Google for Education Integrated Solutions Initiative and integrated Ozobot Classroom with Google Classroom, the platform now used by more than 100 million teachers and students worldwide. This means that you can login to Ozobot Classroom with your Google account to:

  • import student rosters,
  • manage remote assignments, and
  • sync grades, and more. 

Even if you’ve already created an Ozobot Classroom account, just sign in with Google next time to start using these new features. 

Presently, Ozobot Classroom is only integrated with Google Classroom. Please tell us which LMS or SIS you use by clicking on the teal Feedback button within Classroom, so we can prioritize support.

Apps (For Home)

Version 2.3.2 (2019-09-27)

  • Fix for a looping update on some devices

Version 2.3 (2019-04)

  • Bug fixes and polish

Version 2.2.268 (2018-12-24)

  • New Tricks feature
    • Equip your Evo with Tricks—stunts, emotes, and show-offy moves built with code—in the new Programs & Tricks Section.
    • From there, star Tricks to save them on your Evo and access them without the app.

  • Tricks for Wearable Skins
    • Owners of Unicorn or Racer Wearable Skins for Evo, there are exclusive Tricks just for you!
    • Go to Profile, then tap the gear icon and “Enter Redeem Code” to unlock your Wearable Tricks.

  • In-app OzoBlockly Editor
    • Hack your bot’s behavior with the OzoBlockly Editor now right in the app!
    • For tablet users only, in-app OzoBlockly has different skill levels from Beginner to Master coding.

  • Additional enhancements include new onboarding, an expanded Help Section, and support for Evo firmware 1.13.

Version 2.1.2 (2018-05-12)

  • New Hero Interaction feature
    • For use with 2+ Avenger Action Skins and 2+ Evos.
    • Attach your skins and open the app.
    • Go to the Play Section, and select Drive.
    • While in Drive, your Hero will call out other Avenger Action Skins–or enemies!

Version 2.1 (2017-12-21)

  • Level Up function added
    • View Profile to see activities you can do with Evo to level up, from Color Codes to OzoBlockly programming. As you level up, earn coins to spend on upgraded avatars. 
  • Explore and run OzoBlockly programs
    • Go to the Play Section.
    • Tap OzoBlockly.
    • Check out 6 featured programs, including Rev Up and Color Match. 

Version 2.0 (2017-12-19)

  • Run checkups to get great new content for your Evo, like Tricks and Sounds

  • New Experience Pack section
    • Earn stars as you and Evo complete your pack

  • New look and feel

  • Some bug fixes

Version 1.2 (2017-08-24)

  • Adds Star rewards
    • Get rewarded for using Evo to code and create!
    • Start with an Evo Experience Pack. As you and Evo complete the paper activities, the app tracks your progress and gives you stars.

  • New Voice section
    • Access all of Evo’s sounds, including brand new ones!

  • Faster firmware update process (2–4x)

  • Some bug and crash fixes

Version 1.1.102 (2017-05-25)

  • Improved auto connection to Evo

  • Improved OzoBlockly loading
    • Hack your Evo and take control with OzoBlockly.
    • Open OzoBlockly (ozoblockly.com/editor) on your computer or tablet.
    • Follow the instructions on the OzoBlockly screen to write a program for Evo.
    • Save your program.
    • Open the Evo app on your iOS or Android device.
    • Navigate to OzoBlockly in app to run your program.

  • Cleaner firmware update process

  • Bug fixes and polish

Version 1.1.96 (2017-04-21)

  • Adds ability to adjust Evo volume

  • Bug fixes and polish

Version 1.1.94 (2017-04-18)

  • Adds ability to mute Evo

  • Adds ability to adjust brightness of Evo’s lights

  • Supports Classroom Mode in OzoBlockly

  • Bug fixes and polish

Version 1.1.89 (2016-04-05)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.65 (2016-12-20)

  • Adds OzoLaunch game
    • Send Evo hurtling through space in OzoLaunch, a slingshot-style game for multiple players
    • Find OzoLaunch under Games

Version 1.0.50 (2016-11-04)

  • Initial release

Only the Evo by Ozobot app, which can be found in the App Store and Google Play store.

The Evo app is the companion app that pairs Evo with your smartphone or tablet.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen

To download the free Evo app, search for ‘Evo by Ozobot’ in the Apple App Store or Google Play store.

Follow these steps to connect to the Evo app and create an account:

  • Step 1: Check Wi-Fi and Bluetooth®
    • In your device’s settings, make sure you’re connected to Wi-Fi and Bluetooth® is on. Bluetooth® pairs with Evo automatically.
  • Step 2: Restart
    • Close and re-open your app and restart Evo.
  • Step 3: Account Creation
    • To create an Evo app account, do not use symbols or prohibited usernames.

If Evo disconnects from the app, follow these steps:

  • Step 1: Return to the app’s home screen.
  • Step 2: Tap on the image of your Evo.
  • Step 3: Tap ‘Connect’.

If Evo is not showing up in the home screen, restart Evo and the app.

The Bit by Ozobot app and Bit OzoGroove app.

The Bit by Ozobot and Bit OzoGroove apps are for use with Bit on tablets. Bit does not connect with your tablet, but can read lines and color codes on the tablet’s screen. Find the apps in the Apple App Store or Google Play store.

The Evo by Ozobot app is for use with Evo-only.

Color Codes

Color Codes are short sequences of color that allow you to start coding completely screen-free! Color Codes are used to teach basic coding concepts, from cause-and-effect to debugging. They are recommended for anyone new to coding–teachers and students alike–and can be ideal for grades K-5.

Learn to draw Color Codes here. >
Get Drawing Tips (PDF) here >
Get the Color Code Reference Chart (PDF) here. >

Lines and Color Codes should be drawn on plain white paper with black, blue, red, and green markers.

Use your bot indoors on a clean, flat surface. Evo and Bit rely on optical sensors to read Color Codes. Their optical sensors will not function outdoors in bright sunlight.

Get more Color Code markers here. >

Right here: https://files.ozobot.com/stem-education/ozobot-color-codes.pdf

Educators, you can find the Color Code Chart in the Help section of Ozobot Classroom. 
Home users, you can find it in the Evo app. 

In addition to washable Ozobot markers, you can use classic Crayola markers or Sharpie wide chisel tips. You’ll need black, blue, red, and green. For Sharpie markers, use the pastel shades of blue and green.

We do not recommend the use of dry erase markers with Ozobots. Their ink can end up inside the bot’s internal motor. 

Calibration

If Evo isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Evo’s optical sensors to the surface and light environment. Calibrate Evo whenever you change surfaces (paper to screen) or lighting conditions.

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Evo.

Find more drawing tips here.

Calibration

If Bit isn’t reading Color Codes, you may need to calibrate. Calibration adjusts Bit’s optical sensors to the surface and light environment. Calibrate Bit whenever you change surfaces (paper to screen) or lighting conditions.

Drawing Lines and Color Codes

Only draw Color Codes on black lines. Your lines and codes should be no wider than an Ozobot marker’s chisel tip (approx. 0.25 in. or 6 mm).

Don’t make color codes too dark. If you make the colors too dark with multiple passes, blue or green will look like black to Bit.

Find more drawing tips here.

OzoBlockly

OzoBlockly is Ozobot’s device agnostic visual programming editor, used to teach beginning to advanced programming concepts and principles. It is based on Google’s Blockly, and has five skill levels from Pre-Reader to Master. 

Device Requirements
Students can use the OzoBlockly editor on a computer (including Chromebooks) or tablet. The following technology works best with OzoBlockly programming:

  • All modern browsers
  • iPads (except iPad Mini)
  • Android tablets

To create programs:

  • Step 1: Open OzoBlockly (ozoblockly.com/editor) on a computer or tablet.
  • Step 2: In the upper left corner, make sure to select your bot (Evo or Bit).
  • Step 3: Drag and drop colorful blocks of code to write a program for your bot.
 
  • Step 4: Transfer your program to your bot:
    • Using Bluetooth, found in Programs (Recommended). Available for Evo users using Bluetooth-enabled laptops/computers

    • OR using Flash Loading. Recommended if you are using Bit, if your computer is not BLE-enabled, and/or if you are using a tablet.

  • Step 5: Name, save, and share (optional) your program in the Programs section on the right side of your screen.

 

Learn more about Evo and OzoBlockly here. >

In 2020, we were excited to announce to make instant Bluetooth loading to Evo available on web browsers!

Bluetooth Loading (Recommended) –  Requires Evo and a Bluetooth-enabled computer

  • Step 1: Create your program on ozoblockly.com/editor
  • Step 2: From Programs (the top icon on the right of your screen), select “Connect” and follow your computer’s instructions to pair Evo using Bluetooth. 
  • Step 3: Select “Run Program” and watch Evo go!

Flash Loading – For Bit, tablets, and non Bluetooth-enabled computers

  • Step 1: Click  “Flashing” on the bottom of your screen.
  • Step 2: Calibrate your bot to the screen:
    • Set screen brightness to 100%
    • Press your bot’s power button until Evo blinks white
    • Release power and hold your bot up to the white Ozobot-shaped space on OzoBlockly screen (making sure your bot is still powered on).
    • During loading, the OzoBlockly screen flashes and your bot’s top LED rapidly blinks green.
    • Start over if Evo blinks red
  • Step 3: To run your program, double press Evo’s power button.

Flash Loading Troubleshooting
If you’re having trouble with flash loading, try the following steps:

  • Make sure your computer or device’s screen brightness is at 100%.
  • Connect your laptop or device to power or edit battery options to favor performance over battery life.
  • Close any extra browser tabs and applications.
  • If using multiple monitors, don’t interact with any of the screens to avoid frame drops.
  • If there is glare on your screen, try angling the screen, dimming/turning off lights in the room, or rotating your robot so that the front is angled away from the light source.

Recommended for iOS and Android tablets only.

To load your code from the Evo App to your Evo:

  •  Step 1: Open the Evo app on your iOS/Android device and connect to your Evo.
  • Step 2: In the OzoBlockly editor, make sure you’re logged in with your Evo app username and password. Login in the upper right corner. Save your OzoBlockly program.
  • Step 3: Write your program.
  • Step 4: Navigate to the Account section (the top icon on the right of your screen)
  • Step 5: Select “Run Program” and watch Evo go!

 

 

 

 

You Have Signed Up Successfully

You’ve been added to our mailing list and will now be among the first to hear about new arrivals, big events, and special offers.