January Lesson Spotlight 2024 - STEAM activities for students by Ozobot

January Lesson Spotlight

As the new year unfolds, we’re thrilled to introduce a fresh set of coding lessons that promise to ignite a spark of STEAM creativity and innovation in K-12 students. Whether your students are beginners or seasoned coders, our January curriculum is thoughtfully crafted to cater to all skill levels.

January Lesson Spotlight 2024: Evo coding robot follows color code outline of a snowman to practice skip counting

Snowman Skip Counting

Students can practice skip counting by programming Ozobot to lap around the snowman at different speeds using Color Codes!

Grades: K-2

Subjects: Math, Computer Science, Engineering/Tech

Explore Lesson

January Lesson Spotlight 2024: Students use Blockly program to have Ozobot skate within the boundaries of an ice skating rink

Ozobot Goes Ice Skating

Develop Critical-thinking skills using the logic blocks with Ozobot’s sensors by creating a Blockly program that enables Ozobot to skate within the boundaries of the ice skating rink.

Grades: 3-5

Subjects: Computer Science, Engineering/Tech

Explore Lesson

Grades: K-2

Subjects: Computer Science, Engineering/Tech

Explore Lesson

A picture from the Late for School STEM activity. Students demonstrate their knowledge of Color Codes directions and speeds. For grades 3-5

Late for School!

Ozobot is late for school and needs help getting there as fast as possible without getting distracted! This lesson enables students to demonstrate their knowledge of Color Code directions and speeds by creating a program for Ozobot to travel to the end of the track and avoid dead ends.

Grades: 3-5

Subjects: Computer Science, Engineering/Tech

Explore Lesson

A picture from the Polar Animals STEM activity. Students discover which animals live in the North and South Pole for grades K-2

Polar Animals

Discover which animals live in the North Pole and South Pole by taking Ozobot through a snowy adventure to learn about the wildlife that lives in the chilliest parts of the world!

Grades: K-2

Subjects: Science, Computer Science, Engineering/Tech

Explore Lesson

A picture from the Decode the MLK Quote STEM activity. Students use line switching tracks and color code a program for Ozobot.

Decode the MLK Quote

In honor of Martin Luther King Jr. Day, students will decode an MLK quote about justice. Then, they’ll order the line switching tracks and color code a program for Ozobot.

Grades: 3-6

Subjects: Social Studies, Computer Science, Engineering/Tech

Explore Lesson

A picture of the Snowflake Conditionals STEM activity. Students use Ozobot to detect the color of each snowflake.

Snowflake Conditionals

In this lesson students will help Ozobot detect the color of each snowflake, then communicate back to you what it sees.

Grades: 3-5

Subjects: Computer Science, Engineering/Tech

Explore Lesson

A picture of the Light Up the Sky with Auroras STEAM activity. Students in grades K-2 use Blockly color sensor data to program Ozobot's light.

Light Up the Sky with Auroras

Students will learn about Aurora, the Northern and Southern Lights and color their own unique sky. Then on Ozobot Blockly, they will use color sensor data to program Ozobot’s lights based on the detected surface color of the art!

Grades: K-2

Subjects: Science, Computer Science, Art,  Engineering/Tech

Explore Lesson 

Grades: 3-5

Subjects: Science, Computer Science, Art,  Engineering/Tech

Explore Lesson

Join us on an educational journey that combines the magic of robotics with the art of coding, as we dive into the exciting world of programming to kick off the new year! Discover how these lessons can empower your students and transform their learning experience.

Share this post

Share on facebook
Share on google
Share on twitter
Share on linkedin
Share on pinterest
Share on print
Share on email

You Have Signed Up Successfully

You’ve been added to our mailing list and will now be among the first to hear about new arrivals, big events, and special offers.