March Lesson Spotlight STEAM lessons and activities for students

March Lesson Spotlight

Explore our latest classroom lessons, crafted for students in grades K-6! Centered  around Easter, St. Patrick’s Day, and Women’s History Month,  our curriculum goes beyond coding to incorporate the spirit of the season, making learning a fun and enriching experience. Let the STEAM adventures begin!

March Lesson Spotlight: students study the achievements of young innovator Gitanjali Rao with an activity sheet

Girls Innovating Change

This International Women’s Day, we’re celebrating the achievements of young innovator, Gitanjali Rao. In this lesson students will study Gitanjali’s achievements and innovations. Next, they will apply their knowledge using Ozobot Blockly to program their bot to navigate through each step on the activity sheet.

Grades: 2-6

Subjects: Science, Social Studies, Computer Science, Engineering/Tech, SEL/Digital Citizenship

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March Lesson Spotlight: students use Blockly program to move Ozobot across the rainbow to the pot of gold. For grades K-2

Follow the Rainbow

Celebrate St. Patrick’s Day with the luck of the Irish! In this lesson, students will create an Ozobot Blockly program to move Ozobot across the rainbow to the pot of gold.

Grades: K-2

Subjects: Engineering/Tech, SEL/Digital Citizenship

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Students use Blockly program conditionals and move Ozobot to the pot of gold. For grades 3-5.

Who Can Find the Pot of Gold?

Can your classroom crack the code to find the pot of gold? In this lesson, students will color the intersections of a track using the Blockly program conditionals and move Ozobot to the pot of gold.

Grades: 3-5

Subjects: Computer Science, Engineering/Tech

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Students help Ozobot on an Easter Egg Hunt using Direction Color Codes. For grades K-2.

Easter Egg Hunt

Celebrate Easter in your classroom with this egg hunt activity! Students will help Ozobot on an Easter Egg Hunt using Direction Color Codes. How many eggs can be collected before the time runs out?

Grades: K-2

Subjects: Computer Science, Art, Engineering/Tech

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Engage your students in this Easter STEM activity. For grades 3-5.

The Easter Bunny Hop

Engage your students in this Easter-themed STEM activity! Students will experiment with movement codes and utilize Ozobot’s sensors to create programs using if/do and if/else statements that guide their Ozobot bunny’s reaction based on whether or not it finds its Easter egg basket.

Grades: 3-5

Subjects: Computer Science, Engineering/Tech

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