Discover our latest classroom lessons designed for students grades K-5! Whether your students are beginners or experienced coders, we offer lessons tailored to each grade level. Let’s dive into our exciting activities, embracing Valentine’s Day, Presidents’ Day, Black History Month and more!
Valentine’s Day is all about LOVE! In this STEAM activity, students will fill out their activity sheet with positive affirmations, then program Ozobot to travel along the red heart to celebrate the day of love!
Subjects: Computer Science, Engineering/Tech, SEL/Digital Citizenship
Grades: K-2
Students will help Ozobot express tough feelings and navigate through the steps to feel better using Ozobot Blockly.
Subjects: Computer Science, Engineering/Tech, SEL/Digital Citizenship
Grades: K-2
In this lesson, students will celebrate the Groundhog’s Day winter tradition with Ozobot by creating a program for the groundhog to check for its shadow!
Subjects: Computer Science, Social Studies, Science, Engineering/Tech
Grades: K-2
It’s the 100th day of school and Ozobot wants to celebrate! Students will get to solve the place value problems to find the correct Color Codes that will program Ozobot to move across the 100.
Subjects: Math, Computer Science, Engineering/Tech
Grades: K-2
President’s Parade – Abraham Lincoln
In honor of Presidents’ Day, students will get to celebrate the incredible life of our 16th president, Abraham Lincoln! Using Color Code directions, they will take Ozobot through Lincoln’s life in the correct order.
Subjects: Social Studies, Computer Science, Math, Engineering/Tech, SEL/Digital Citizenship
Grades: 3-5
This lesson integrates creativity, gratitude, and technology, to create a memorable and educational Valentine’s Day classroom experience. Students will express their gratitude for their classmates by writing letters of appreciation and then sending them using bot-to-bot communication.
Subjects: Computer Science, Engineering/Tech, SEL/Digital Citizenship
Grades: 3-5
Katherine Johnson the Human Robot
Celebrate Black History Month by guiding students on a journey to explore the remarkable achievements of Katherine Johnson. In this lesson, students will engage in an interactive activity by crafting a flight path for Ozobots’ spaceship to land on the moon, just as Katherine did!
Subjects: Math, Science, Computer Science, Social Studies, Math, Engineering/Tech
Grades: 3-5
Embark your classroom on this STEAM football activity! In this lesson, students will use Ozobot Blockly to code their robot to score a touchdown. Students will engage in a friendly football game with a classmate, and tally up the points they scored!
Subjects: Math, Computer Science, Engineering/Tech
Grades: 3-5