Mrach OzoThings 2025 STEAM lessons

March OzoThings

March was a month of innovation and interactive learning as students used Ozobot to race against the clock, explore space, master math concepts, and even code their own soccer matches! From problem-solving with MetaBot to navigating traffic circles, check out this month’s OzoThings highlights.

March OzoThings 2025 - Racing to the Finish Line color-coding activity

Racing to the Finish Line

Mr. Mardian’s students put their color-coding skills to the test in the Ozobot Race Track lesson, programming Evo to race against the clock!

March OzoThings 2025 - Exploring the Solar System STEM activity for kids

Exploring the Solar System

Ms. Corbyn’s elementary students in New London, NH, embarked on an interstellar adventure with Ozobot! Using a graph to represent space, they guided their bots from planet to planet, uncovering fun facts along the way.

March OzoThings 2025 - Ozobot Soccer Camp Ozobot Blockly activity for students

Ozobot Soccer Camp

Fourth and fifth graders at Gutermuth Elementary brought soccer skills to life with coding! Using Ozobot Blockly, they programmed their bots to dribble, pass, and shoot their way to victory.

March OzoThings 2025 - Navigating the Traffic Circle color codes lesson for kids

Navigating the Traffic Circle

At Churchland Academy Elementary, students used color codes to safely guide their Ozobots around a traffic circle—even through a simulated storm!

No Bots? No Problem!

Mr. Hill’s students didn’t need physical bots to code—MetaBot had them covered! They brought their color-coded paths to life on-screen, making real-time adjustments and focusing on creativity.

STEAM Day Success

During their STEAM session, students explored coding with color codes, experimenting with special moves and speed commands for their Ozobots.

Fun with Fractions!

Math met movement in Mrs. Lascomb’s fourth-grade classroom! Students used Ozobot Evo to test equivalent fractions, turning equations into an engaging, hands-on experience.

GOAL! Soccer Coding Challenge

In the STEAM room, students tackled a soccer coding challenge using Ozobot Blockly. Attackers programmed their bots to dribble past defenders and score goals, while defenders coded their bots to block shots and protect their net.

Counting by 10s

Kindergarteners at Churchland Academy Elementary brought math to life by using their Ozobots to practice skip counting by 10s!

Math + Coding Challenge

Students combined math and coding as they drew rectangles with a perimeter of 24, compared their areas, and programmed an Ozobot to trace each shape’s perimeter.

Thank you to all our educators who shared their students’ creations. We love seeing your ideas and creativity come to life. Keep the STEAM activities and ideas coming, and don’t forget to tag @Ozobot or use #Ozobot in your posts for a chance to be featured in our next roundup of favorite #OzoThings.

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