A free STEAM lesson portal that makes it easy to engage students in all subjects

Teacher Training

Zero coding / CS experience required

Lessons On Demand

Access to 700 lessons (and counting!)

Boosted Bluetooth®

Update up to 18 bots at once

All Grades & All Subjects

With standards-aligned lessons

Pacing Guides

Up to 30 lessons per grade level

Student-Facing Videos

To ensure student success

How it Works

Ozobot Evo programmable coding robot with 2 ways to code

Ozobot Evo

Hardware

Programmable robot with 2 Ways to Code-with
and without screens

For Students

Ozobot classroom teacher training and lessons

Ozobot Classroom

Software

Teacher training and
700 standards-aligned lessons

For Teachers & Parents

Ozobot classroom intuitive dashboard for updates, lessons and webinars for teachers

Intuitive Dashboard

Find updates and Educator Training right at the top, plus quick links to lessons, webinars, and more

Ozobot classroom pacing guides with lessons for computer science

Pacing Guides

With up to 30 lessons per grade level, give your students a strong CS foundation plus content integrations

Ozobot classroom student facing instructional videos to teach coding, STEAM and computer science

Student-Facing Videos

Student-facing instructional videos to make it easy for any educator to teaching coding, CS, and STEAM

Already have an Ozobot Kit?

Get started with Ozobot Classroom today. It’s free!

Frequently Asked Questions

Check our Compatibility Chart for the most up-to-date device and system requirements. 

Teacher devices – Teachers can use the following computers with the Chrome or Edge browser to access Ozobot Classroom:

  • Chromebook (Chrome OS mid-2015 or later)
  • Apple Mac (macOS 10.11 or later)
  • Windows 10 (mid-2015 or later)

Student devices – Ozobot Classroom is for teachers only. Students can code Ozobot Evo two ways: screen-free with Color Codes and on-screen with OzoBlockly. For OzoBlockly, students can use a computer or tablet.

The following technology works best with OzoBlockly:

  • All modern browsers
  • Bluetooth-enabled computers, including Chromebooks
  • iPads
  • Android tablets

Ozobot Classroom is a web application and you do not need to download anything to access it. Click here for updated device and system requirements.

Once you’ve created your Ozobot Classroom account, get started with Educator Training. Access training from your Dashboard or Help

When you’re ready to start teaching your students, we recommend starting with Ozobot Pacing Guides. With up to 30 lessons per grade level, Pacing Guides help you give students a strong CS foundation followed by content integrations for math, ELA, and STEAM. Find Pacing Guides on your Dashboard and in Lessons

More questions? Check out all of our FAQs or contact support@ozobot.com

Lessons & Activities

Classroom-Tested Lessons

Easily teach CS with video lessons, then advance with 100s of STEAM lessons created by educators like you. ​

Beyond Coding & CS

Featured Lesson

Drive to School with Ozobot

Grade K-12

Computer Science

Classroom Lesson Library

You have Ozobots! Now what? Get your students started with the Introduction to Color Codes and the Introduction to Ozobot Blockly lessons. All students can use the Introduction to Color Codes series to get acquainted with unplugged method of coding Ozobot with markers and paper. The Introduction to Ozobot Blockly series uses the online Ozobot Blockly editor and has been differentiated by grade level, Grades 2-5 and Grades 6 and up.

Introduction to Color Codes Grades K-12

Introduction to Ozobot Blockly Grades 2-5

Introduction to Ozobot Blockly Grades 6+

Create a Lesson

Help other educators bring coding and creativity to their classrooms by creating lessons. 

Activities

Get started with Introduction to Color Codes activities, then advance your skillset with Introduction to Ozobot Blockly learning.
Don’t have an Ozobot Evo but want to test your program? Check out Ozobot Simulator.

Browse FREE Lessons Below!

Devices

Learning Goals

Computer Science & Engineering

Blockly Challenges: 30+ Levels

Devices

Learning Goals

Computer Science & Engineering

Ages 5-10

Ages 5-10

Ages 11+

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